Make lots of objects use the center and height maintainer (for consistency)

This commit is contained in:
Lars Brubaker 2019-01-29 15:13:16 -08:00
parent 77ebe6ab09
commit 6e8b7386c8
22 changed files with 485 additions and 572 deletions

View file

@ -33,6 +33,7 @@ using MatterHackers.Agg.UI;
using MatterHackers.Agg.VertexSource;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.DesignTools.Operations;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools
@ -99,32 +100,27 @@ namespace MatterHackers.MatterControl.DesignTools
var innerDiameter = Math.Min(OuterDiameter - .1, InnerDiameter);
var aabb = this.GetAxisAlignedBoundingBox();
var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
var toroidRadius = innerDiameter / 2 + poleRadius;
var path = new VertexStorage();
var angleDelta = MathHelper.Tau / ringSides;
var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
var ringAngle = ringStartAngle;
var circleCenter = new Vector2(toroidRadius, 0);
path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
for (int i = 0; i < ringSides - 1; i++)
using (new CenterAndHeightMantainer(this))
{
ringAngle += angleDelta;
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
}
var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
var toroidRadius = innerDiameter / 2 + poleRadius;
var path = new VertexStorage();
var angleDelta = MathHelper.Tau / ringSides;
var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
var ringAngle = ringStartAngle;
var circleCenter = new Vector2(toroidRadius, 0);
path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
for (int i = 0; i < ringSides - 1; i++)
{
ringAngle += angleDelta;
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
}
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
if (aabb.ZSize > 0)
{
// If the part was already created and at a height, maintain the height.
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
}
}