Make lots of objects use the center and height maintainer (for consistency)
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22 changed files with 485 additions and 572 deletions
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@ -33,6 +33,7 @@ using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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@ -99,32 +100,27 @@ namespace MatterHackers.MatterControl.DesignTools
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var innerDiameter = Math.Min(OuterDiameter - .1, InnerDiameter);
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var aabb = this.GetAxisAlignedBoundingBox();
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var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
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var toroidRadius = innerDiameter / 2 + poleRadius;
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var path = new VertexStorage();
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var angleDelta = MathHelper.Tau / ringSides;
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var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
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var ringAngle = ringStartAngle;
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var circleCenter = new Vector2(toroidRadius, 0);
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path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
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for (int i = 0; i < ringSides - 1; i++)
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using (new CenterAndHeightMantainer(this))
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{
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ringAngle += angleDelta;
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path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
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}
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var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
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var toroidRadius = innerDiameter / 2 + poleRadius;
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var path = new VertexStorage();
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var angleDelta = MathHelper.Tau / ringSides;
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var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
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var ringAngle = ringStartAngle;
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var circleCenter = new Vector2(toroidRadius, 0);
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path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
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for (int i = 0; i < ringSides - 1; i++)
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{
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ringAngle += angleDelta;
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path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
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}
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path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
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path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
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var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
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var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
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Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
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var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
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var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
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Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
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}
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}
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