Refactoring to use ITraceable preferentially to IPrimitive
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16 changed files with 145 additions and 128 deletions
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@ -152,7 +152,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public class TumbleCubeControl : GuiWidget
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{
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private Mesh cube = PlatonicSolids.CreateCube(4, 4, 4);
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private IPrimitive cubeTraceData;
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private ITraceable cubeTraceData;
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private Object3DControlLayer object3DControlLayer;
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private Vector2 lastMovePosition;
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private LightingData lighting = new LightingData();
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