Refactoring to use ITraceable preferentially to IPrimitive

This commit is contained in:
LarsBrubaker 2020-09-12 09:51:43 -07:00
parent 52df1380a7
commit 6e682494de
16 changed files with 145 additions and 128 deletions

View file

@ -152,7 +152,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public class TumbleCubeControl : GuiWidget
{
private Mesh cube = PlatonicSolids.CreateCube(4, 4, 4);
private IPrimitive cubeTraceData;
private ITraceable cubeTraceData;
private Object3DControlLayer object3DControlLayer;
private Vector2 lastMovePosition;
private LightingData lighting = new LightingData();