Refactoring to use ITraceable preferentially to IPrimitive

This commit is contained in:
LarsBrubaker 2020-09-12 09:51:43 -07:00
parent 52df1380a7
commit 6e682494de
16 changed files with 145 additions and 128 deletions

View file

@ -79,8 +79,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
// if another control gets a hover
if (object3DControlContext.HoveredObject3DControl != this
&& object3DControlContext.HoveredObject3DControl != null)
if (Object3DControlContext.HoveredObject3DControl != this
&& Object3DControlContext.HoveredObject3DControl != null)
{
return true;
}
@ -112,10 +112,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
var newZPosition = zHeightDisplayInfo.Value;
if (object3DControlContext.SnapGridDistance > 0)
if (Object3DControlContext.SnapGridDistance > 0)
{
// snap this position to the grid
double snapGridDistance = object3DControlContext.SnapGridDistance;
double snapGridDistance = Object3DControlContext.SnapGridDistance;
// snap this position to the grid
newZPosition = ((int)((newZPosition / snapGridDistance) + .5)) * snapGridDistance;
@ -133,7 +133,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
context.Scene.AddTransformSnapshot(startingTransform);
};
object3DControlContext.GuiSurface.AddChild(zHeightDisplayInfo);
Object3DControlContext.GuiSurface.AddChild(zHeightDisplayInfo);
DrawOnTop = true;
@ -144,14 +144,14 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
CollisionVolume = upArrowMesh.CreateBVHData();
object3DControlContext.GuiSurface.AfterDraw += Object3DControl_AfterDraw;
Object3DControlContext.GuiSurface.AfterDraw += Object3DControl_AfterDraw;
}
public override void Draw(DrawGlContentEventArgs e)
{
bool shouldDrawMoveControls = true;
if (object3DControlContext.SelectedObject3DControl != null
&& object3DControlContext.SelectedObject3DControl as MoveInZControl == null)
if (Object3DControlContext.SelectedObject3DControl != null
&& Object3DControlContext.SelectedObject3DControl as MoveInZControl == null)
{
shouldDrawMoveControls = false;
}
@ -234,10 +234,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
double newZPosition = mouseDownSelectedBounds.MinXYZ.Z + delta;
if (object3DControlContext.SnapGridDistance > 0)
if (Object3DControlContext.SnapGridDistance > 0)
{
// snap this position to the grid
double snapGridDistance = object3DControlContext.SnapGridDistance;
double snapGridDistance = Object3DControlContext.SnapGridDistance;
// snap this position to the grid
newZPosition = ((int)((newZPosition / snapGridDistance) + .5)) * snapGridDistance;
@ -259,7 +259,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public override void OnMouseUp(Mouse3DEventArgs mouseEvent3D)
{
object3DControlContext.Scene.AddTransformSnapshot(transformOnMouseDown);
Object3DControlContext.Scene.AddTransformSnapshot(transformOnMouseDown);
base.OnMouseUp(mouseEvent3D);
}
@ -273,8 +273,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
MouseDownOnControl = false;
MouseIsOver = false;
object3DControlContext.Scene.DrawSelection = true;
object3DControlContext.Scene.ShowSelectionShadow = true;
Object3DControlContext.Scene.DrawSelection = true;
Object3DControlContext.Scene.ShowSelectionShadow = true;
}
base.CancelOperation();
@ -286,7 +286,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
Vector3 topPosition = GetTopPosition(selectedItem);
var bottomPosition = new Vector3(topPosition.X, topPosition.Y, selectedBounds.MinXYZ.Z);
double distBetweenPixelsWorldSpace = object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(topPosition);
double distBetweenPixelsWorldSpace = Object3DControlContext.World.GetWorldUnitsPerScreenPixelAtPosition(topPosition);
Vector3 boxCenter = topPosition;
boxCenter.Z += (10 * GuiWidget.DeviceScale + upArrowSize / 2) * distBetweenPixelsWorldSpace;
@ -298,10 +298,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
// left lines
// the lines on the bed
var bedPosition = new Vector3(topPosition.X, topPosition.Y, 0);
lines.Add(object3DControlContext.World.GetScreenPosition(bedPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
lines.Add(Object3DControlContext.World.GetScreenPosition(bedPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
lines.Add(new Vector2(lines[0].X + lineLength, lines[0].Y));
lines.Add(object3DControlContext.World.GetScreenPosition(bottomPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
lines.Add(Object3DControlContext.World.GetScreenPosition(bottomPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
lines.Add(new Vector2(lines[2].X + lineLength, lines[2].Y));
}