Merged Arrange and Align

First pass on Bake and Remove for FitToBounds
This commit is contained in:
LarsBrubaker 2018-03-19 09:27:15 -07:00
parent 0e0d2bf4f7
commit 6e5674a279
8 changed files with 342 additions and 350 deletions

View file

@ -348,11 +348,11 @@ namespace MatterHackers.MatterControl
new SceneSelectionSeparator(),
new SceneSelectionOperation()
{
TitleResolver = () => "Arrange".Localize(),
TitleResolver = () => "Align".Localize(),
Action = (scene) =>
{
scene.AddSelectionAsChildren(new Arrange3D());
if(scene.SelectedItem is Arrange3D arange)
scene.AddSelectionAsChildren(new Align3D());
if(scene.SelectedItem is Align3D arange)
{
arange.Rebuild(null);
}

View file

@ -28,13 +28,20 @@ either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using MatterHackers.Agg.Transform;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.VertexSource;
using MatterHackers.DataConverters3D;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
using Aabb = AxisAlignedBoundingBox;
public enum Align { None, Min, Center, Max }
public enum Alignment { X, Y, Z, negX, negY, negZ };
[Flags]
@ -74,109 +81,6 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
Top = 0x20,
};
public class Align : Object3D
{
public Align()
{
}
public Align(IObject3D objectToAlign, Face boundingFacesToAlign, IObject3D objectToAlignTo, Face boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, double offsetZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector3(offsetX, offsetY, offsetZ)), name)
{
if (objectToAlign == objectToAlignTo)
{
throw new Exception("You cannot align an object to itself.");
}
}
public Align(IObject3D objectToAlign, Face boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, double positionToAlignToZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, new Vector3(positionToAlignToX, positionToAlignToY, positionToAlignToZ), name)
{
}
public Align(IObject3D objectToAlign, Face boundingFacesToAlign, Vector3 positionToAlignTo, double offsetX, double offsetY, double offsetZ, string name = "")
: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector3(offsetX, offsetY, offsetZ), name)
{
}
public Align(IObject3D item, Face boundingFacesToAlign, Vector3 positionToAlignTo, string name = "")
{
AxisAlignedBoundingBox bounds = item.GetAxisAlignedBoundingBox();
if (IsSet(boundingFacesToAlign, Face.Left, Face.Right))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X;
}
if (IsSet(boundingFacesToAlign, Face.Right, Face.Left))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X - (bounds.maxXYZ.X - bounds.minXYZ.X);
}
if (IsSet(boundingFacesToAlign, Face.Front, Face.Back))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y;
}
if (IsSet(boundingFacesToAlign, Face.Back, Face.Front))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y - (bounds.maxXYZ.Y - bounds.minXYZ.Y);
}
if (IsSet(boundingFacesToAlign, Face.Bottom, Face.Top))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z;
}
if (IsSet(boundingFacesToAlign, Face.Top, Face.Bottom))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z - (bounds.maxXYZ.Z - bounds.minXYZ.Z);
}
Matrix *= Matrix4X4.CreateTranslation(positionToAlignTo);
Children.Add(item.Clone());
}
public static Vector3 GetPositionToAlignTo(IObject3D objectToAlignTo, Face boundingFacesToAlignTo, Vector3 extraOffset)
{
Vector3 positionToAlignTo = new Vector3();
if (IsSet(boundingFacesToAlignTo, Face.Left, Face.Right))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Right, Face.Left))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Front, Face.Back))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Back, Face.Front))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Bottom, Face.Top))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Z;
}
if (IsSet(boundingFacesToAlignTo, Face.Top, Face.Bottom))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Z;
}
return positionToAlignTo + extraOffset;
}
private static bool IsSet(Face variableToCheck, Face faceToCheckFor, Face faceToAssertNot)
{
if ((variableToCheck & faceToCheckFor) != 0)
{
if ((variableToCheck & faceToAssertNot) != 0)
{
throw new Exception("You cannot have both " + faceToCheckFor.ToString() + " and " + faceToAssertNot.ToString() + " set when calling Align. The are mutually exclusive.");
}
return true;
}
return false;
}
}
public class Align2D : VertexSourceApplyTransform
{
public Align2D()
@ -264,4 +168,292 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
return false;
}
}
public class Align3D : Object3D, IRebuildable, IPropertyGridModifier
{
// We need to serialize this so we can remove the arrange and get back to the objects before arranging
public List<Aabb> OriginalChildrenBounds = new List<Aabb>();
public Align3D()
{
Name = "Align";
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, IObject3D objectToAlignTo, Face boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, double offsetZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector3(offsetX, offsetY, offsetZ)), name)
{
if (objectToAlign == objectToAlignTo)
{
throw new Exception("You cannot align an object to itself.");
}
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, double positionToAlignToZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, new Vector3(positionToAlignToX, positionToAlignToY, positionToAlignToZ), name)
{
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, Vector3 positionToAlignTo, double offsetX, double offsetY, double offsetZ, string name = "")
: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector3(offsetX, offsetY, offsetZ), name)
{
}
public Align3D(IObject3D item, Face boundingFacesToAlign, Vector3 positionToAlignTo, string name = "")
{
AxisAlignedBoundingBox bounds = item.GetAxisAlignedBoundingBox();
if (IsSet(boundingFacesToAlign, Face.Left, Face.Right))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X;
}
if (IsSet(boundingFacesToAlign, Face.Right, Face.Left))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X - (bounds.maxXYZ.X - bounds.minXYZ.X);
}
if (IsSet(boundingFacesToAlign, Face.Front, Face.Back))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y;
}
if (IsSet(boundingFacesToAlign, Face.Back, Face.Front))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y - (bounds.maxXYZ.Y - bounds.minXYZ.Y);
}
if (IsSet(boundingFacesToAlign, Face.Bottom, Face.Top))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z;
}
if (IsSet(boundingFacesToAlign, Face.Top, Face.Bottom))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z - (bounds.maxXYZ.Z - bounds.minXYZ.Z);
}
Matrix *= Matrix4X4.CreateTranslation(positionToAlignTo);
Children.Add(item.Clone());
}
[DisplayName("X")]
[Icons(new string[] { "424.png", "align_left.png", "align_center_x.png", "align_right.png" })]
public Align XAlign { get; set; } = Align.None;
[DisplayName("Start X")]
[Icons(new string[] { "424.png", "align_to_left.png", "align_to_center_x.png", "align_to_right.png" })]
public Align XAlignTo { get; set; } = Align.None;
[DisplayName("Offset X")]
public double XOffset { get; set; } = 0;
[DisplayName("Y")]
[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png" })]
public Align YAlign { get; set; } = Align.None;
[DisplayName("Start Y")]
[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png" })]
public Align YAlignTo { get; set; } = Align.None;
[DisplayName("Offset Y")]
public double YOffset { get; set; } = 0;
[DisplayName("Z")]
[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png" })]
public Align ZAlign { get; set; } = Align.None;
[DisplayName("Start Z")]
[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png" })]
public Align ZAlignTo { get; set; } = Align.None;
[DisplayName("Offset Z")]
public double ZOffset { get; set; } = 0;
public bool Advanced { get; set; } = false;
public override bool CanBake => true;
public override bool CanRemove => true;
private List<Aabb> CurrentChildrenBounds
{
get
{
List<Aabb> currentChildrenBounds = new List<Aabb>();
this.Children.Modify(list =>
{
foreach (var child in list)
{
currentChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
}
});
return currentChildrenBounds;
}
}
public static Vector3 GetPositionToAlignTo(IObject3D objectToAlignTo, Face boundingFacesToAlignTo, Vector3 extraOffset)
{
Vector3 positionToAlignTo = new Vector3();
if (IsSet(boundingFacesToAlignTo, Face.Left, Face.Right))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Right, Face.Left))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Front, Face.Back))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Back, Face.Front))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Bottom, Face.Top))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Z;
}
if (IsSet(boundingFacesToAlignTo, Face.Top, Face.Bottom))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Z;
}
return positionToAlignTo + extraOffset;
}
public void Rebuild(UndoBuffer undoBuffer)
{
var aabb = this.GetAxisAlignedBoundingBox();
// TODO: check if the has code for the children
if (OriginalChildrenBounds.Count == 0)
{
this.Children.Modify(list =>
{
foreach (var child in list)
{
OriginalChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
}
});
}
var currentChildrenBounds = CurrentChildrenBounds;
this.Children.Modify(list =>
{
var firstBounds = currentChildrenBounds[0];
int i = 0;
foreach (var child in list)
{
if (i > 0)
{
if (XAlign == Align.None)
{
// make sure it is where it started
AlignAxis(0, Align.Min, currentChildrenBounds[i].minXYZ.X, 0, child);
}
else
{
AlignAxis(0, XAlign, GetAlignToOffset(currentChildrenBounds, 0, (!Advanced || XAlignTo == Align.None) ? XAlign : XAlignTo), XOffset, child);
}
if (YAlign == Align.None)
{
AlignAxis(1, Align.Min, currentChildrenBounds[i].minXYZ.Y, 0, child);
}
else
{
AlignAxis(1, YAlign, GetAlignToOffset(currentChildrenBounds, 1, (!Advanced || YAlignTo == Align.None) ? YAlign : YAlignTo), YOffset, child);
}
if (ZAlign == Align.None)
{
AlignAxis(2, Align.Min, currentChildrenBounds[i].minXYZ.Z, 0, child);
}
else
{
AlignAxis(2, ZAlign, GetAlignToOffset(currentChildrenBounds, 2, (!Advanced || ZAlignTo == Align.None) ? ZAlign : ZAlignTo), ZOffset, child);
}
}
i++;
}
});
}
public override void Remove()
{
// put everything back to where it was before the arange started
if (OriginalChildrenBounds.Count == Children.Count)
{
int i = 0;
foreach (var child in Children)
{
// Where you are minus where you started to get back to where you started
child.Translate(-(child.GetAxisAlignedBoundingBox().minXYZ - OriginalChildrenBounds[i].minXYZ));
i++;
}
}
base.Remove();
}
public void UpdateControls(PublicPropertyEditor editor)
{
editor.GetEditRow(nameof(XAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(XOffset)).Visible = Advanced;
editor.GetEditRow(nameof(YAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(YOffset)).Visible = Advanced;
editor.GetEditRow(nameof(ZAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(ZOffset)).Visible = Advanced;
}
private static bool IsSet(Face variableToCheck, Face faceToCheckFor, Face faceToAssertNot)
{
if ((variableToCheck & faceToCheckFor) != 0)
{
if ((variableToCheck & faceToAssertNot) != 0)
{
throw new Exception("You cannot have both " + faceToCheckFor.ToString() + " and " + faceToAssertNot.ToString() + " set when calling Align. The are mutually exclusive.");
}
return true;
}
return false;
}
private void AlignAxis(int axis, Align align, double alignTo, double offset,
IObject3D item)
{
var aabb = item.GetAxisAlignedBoundingBox();
var translate = Vector3.Zero;
switch (align)
{
case Align.Min:
translate[axis] = alignTo - aabb.minXYZ[axis] + offset;
break;
case Align.Center:
translate[axis] = alignTo - aabb.Center[axis] + offset;
break;
case Align.Max:
translate[axis] = alignTo - aabb.maxXYZ[axis] + offset;
break;
}
item.Translate(translate);
}
private double GetAlignToOffset(List<Aabb> currentChildrenBounds, int axis, Align alignTo)
{
switch (alignTo)
{
case Align.Min:
return currentChildrenBounds[0].minXYZ[axis];
case Align.Center:
return currentChildrenBounds[0].Center[axis];
case Align.Max:
return currentChildrenBounds[0].maxXYZ[axis];
default:
throw new NotImplementedException();
}
}
}
}

View file

@ -1,234 +0,0 @@
/*
Copyright (c) 2018, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
using Aabb = AxisAlignedBoundingBox;
public class Arrange3D : Object3D, IRebuildable, IPropertyGridModifier
{
// We need to serialize this so we can remove the arrange and get back to the objects before arranging
public List<Aabb> OriginalChildrenBounds = new List<Aabb>();
List<Aabb> CurrentChildrenBounds
{
get
{
List<Aabb> currentChildrenBounds = new List<Aabb>();
this.Children.Modify(list =>
{
foreach (var child in list)
{
currentChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
}
});
return currentChildrenBounds;
}
}
public Arrange3D()
{
Name = "Arrange".Localize();
}
public enum Align { None, Min, Center, Max }
public override bool CanBake => true;
public override bool CanRemove => true;
[DisplayName("X")]
[Icons(new string[] { "424.png", "align_left.png", "align_center_x.png", "align_right.png" })]
public Align XAlign { get; set; } = Align.None;
[DisplayName("Start X")]
[Icons(new string[] { "424.png", "align_to_left.png", "align_to_center_x.png", "align_to_right.png" })]
public Align XAlignTo { get; set; } = Align.None;
[DisplayName("Offset X")]
public double XOffset { get; set; } = 0;
[DisplayName("Y")]
[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png" })]
public Align YAlign { get; set; } = Align.None;
[DisplayName("Start Y")]
[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png" })]
public Align YAlignTo { get; set; } = Align.None;
[DisplayName("Offset Y")]
public double YOffset { get; set; } = 0;
[DisplayName("Z")]
[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png" })]
public Align ZAlign { get; set; } = Align.None;
[DisplayName("Start Z")]
[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png" })]
public Align ZAlignTo { get; set; } = Align.None;
[DisplayName("Offset Z")]
public double ZOffset { get; set; } = 0;
public bool Advanced { get; set; } = false;
public void Rebuild(UndoBuffer undoBuffer)
{
var aabb = this.GetAxisAlignedBoundingBox();
// TODO: check if the has code for the children
if (OriginalChildrenBounds.Count == 0)
{
this.Children.Modify(list =>
{
foreach (var child in list)
{
OriginalChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
}
});
}
var currentChildrenBounds = CurrentChildrenBounds;
this.Children.Modify(list =>
{
var firstBounds = currentChildrenBounds[0];
int i = 0;
foreach (var child in list)
{
if (i > 0)
{
if (XAlign == Align.None)
{
// make sure it is where it started
AlignAxis(0, Align.Min, currentChildrenBounds[i].minXYZ.X, 0, child);
}
else
{
AlignAxis(0, XAlign, GetAlignToOffset(currentChildrenBounds, 0, (!Advanced || XAlignTo == Align.None) ? XAlign : XAlignTo), XOffset, child);
}
if (YAlign == Align.None)
{
AlignAxis(1, Align.Min, currentChildrenBounds[i].minXYZ.Y, 0, child);
}
else
{
AlignAxis(1, YAlign, GetAlignToOffset(currentChildrenBounds, 1, (!Advanced || YAlignTo == Align.None) ? YAlign : YAlignTo), YOffset, child);
}
if (ZAlign == Align.None)
{
AlignAxis(2, Align.Min, currentChildrenBounds[i].minXYZ.Z, 0, child);
}
else
{
AlignAxis(2, ZAlign, GetAlignToOffset(currentChildrenBounds, 2, (!Advanced || ZAlignTo == Align.None) ? ZAlign : ZAlignTo), ZOffset, child);
}
}
i++;
}
});
}
public override void Remove()
{
// put everything back to where it was before the arange started
if (OriginalChildrenBounds.Count == Children.Count)
{
int i = 0;
foreach (var child in Children)
{
// Where you are minus where you started to get back to where you started
child.Translate(-(child.GetAxisAlignedBoundingBox().minXYZ - OriginalChildrenBounds[i].minXYZ));
i++;
}
}
base.Remove();
}
public void UpdateControls(PublicPropertyEditor editor)
{
editor.GetEditRow(nameof(XAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(XOffset)).Visible = Advanced;
editor.GetEditRow(nameof(YAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(YOffset)).Visible = Advanced;
editor.GetEditRow(nameof(ZAlignTo)).Visible = Advanced;
editor.GetEditRow(nameof(ZOffset)).Visible = Advanced;
}
private void AlignAxis(int axis, Align align, double alignTo, double offset,
IObject3D item)
{
var aabb = item.GetAxisAlignedBoundingBox();
var translate = Vector3.Zero;
switch (align)
{
case Align.Min:
translate[axis] = alignTo - aabb.minXYZ[axis] + offset;
break;
case Align.Center:
translate[axis] = alignTo - aabb.Center[axis] + offset;
break;
case Align.Max:
translate[axis] = alignTo - aabb.maxXYZ[axis] + offset;
break;
}
item.Translate(translate);
}
private double GetAlignToOffset(List<Aabb> currentChildrenBounds, int axis, Align alignTo)
{
switch (alignTo)
{
case Align.Min:
return currentChildrenBounds[0].minXYZ[axis];
case Align.Center:
return currentChildrenBounds[0].Center[axis];
case Align.Max:
return currentChildrenBounds[0].maxXYZ[axis];
default:
throw new NotImplementedException();
}
}
}
}

View file

@ -60,6 +60,41 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
{
}
public override void Bake()
{
// push our matrix into our children
foreach (var child in this.Children)
{
child.Matrix *= this.Matrix;
}
// push child into children
ItemToScale.Matrix *= ScaleItem.Matrix;
// add our children to our parent and remove from parent
this.Parent.Children.Modify(list =>
{
list.Remove(this);
list.AddRange(ScaleItem.Children);
});
}
public override void Remove()
{
// push our matrix into inner children
foreach (var child in ScaleItem.Children)
{
child.Matrix *= this.Matrix;
}
// add inner children to our parent and remove from parent
this.Parent.Children.Modify(list =>
{
list.Remove(this);
list.AddRange(ScaleItem.Children);
});
}
protected override void OnInvalidate()
{
// If the child bounds changed than adjust the scale control

View file

@ -48,7 +48,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
fit.Rebuild(null);
}
var align = this.Descendants<Arrange3D>().FirstOrDefault();
var align = this.Descendants<Align3D>().FirstOrDefault();
if (align != null)
{
align.Rebuild(null);

View file

@ -95,14 +95,13 @@
<Compile Include="DesignTools\Interfaces\IEditorDraw.cs" />
<Compile Include="DesignTools\Interfaces\IPropertyGridModifier.cs" />
<Compile Include="DesignTools\Interfaces\IRebuildable.cs" />
<Compile Include="DesignTools\Operations\Arrange3D.cs" />
<Compile Include="DesignTools\Operations\Align3D.cs" />
<Compile Include="DesignTools\Operations\ArrayAdvanced3D.cs" />
<Compile Include="DesignTools\Operations\ArrayLinear3D.cs" />
<Compile Include="DesignTools\Operations\ArrayRadial3D.cs" />
<Compile Include="DesignTools\Operations\BendObject3D.cs" />
<Compile Include="DesignTools\Operations\FitToBounds3D.cs" />
<Compile Include="DesignTools\Operations\Object3DExtensions.cs" />
<Compile Include="DesignTools\Operations\Align.cs" />
<Compile Include="DesignTools\Operations\Package3D.cs" />
<Compile Include="DesignTools\Operations\Rotate.cs" />
<Compile Include="DesignTools\Operations\Scale.cs" />

View file

@ -91,7 +91,7 @@ namespace MatterHackers.MatterControl.DesignTools
};
textObject.Rebuild(null);
IObject3D letterObject = new Rotate(textObject, -MathHelper.Tau / 4);
letterObject = new Align(letterObject, Face.Bottom | Face.Front, brailleLetter, Face.Top | Face.Front, 0, 0, 3.5);
letterObject = new Align3D(letterObject, Face.Bottom | Face.Front, brailleLetter, Face.Top | Face.Front, 0, 0, 3.5);
letterObject = new SetCenter(letterObject, brailleLetter.GetCenter(), true, false, false);
this.Children.Add(letterObject);
@ -106,13 +106,13 @@ namespace MatterHackers.MatterControl.DesignTools
Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
};
basePlate = new Align(basePlate, Face.Bottom | Face.Back, brailleLetter, Face.Bottom | Face.Back);
basePlate = new Align3D(basePlate, Face.Bottom | Face.Back, brailleLetter, Face.Bottom | Face.Back);
basePlate = new SetCenter(basePlate, brailleLetter.GetCenter(), true, false, false);
this.Children.Add(basePlate);
IObject3D underline = new CubeObject3D(basePlate.XSize(), .2, 1);
underline = new Align(underline, Face.Bottom, brailleLetter, Face.Top);
underline = new Align(underline, Face.Back | Face.Left, basePlate, Face.Front | Face.Left, 0, .01);
underline = new Align3D(underline, Face.Bottom, brailleLetter, Face.Top);
underline = new Align3D(underline, Face.Back | Face.Left, basePlate, Face.Front | Face.Left, 0, .01);
this.Children.Add(underline);
if (aabb.ZSize > 0)

View file

@ -194,8 +194,8 @@ namespace MatterHackers.MatterControl.DesignTools
Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight)
};
basePlate = new Align(basePlate, Face.Top, textObject, Face.Bottom, 0, 0, .01);
basePlate = new Align(basePlate, Face.Left | Face.Front,
basePlate = new Align3D(basePlate, Face.Top, textObject, Face.Bottom, 0, 0, .01);
basePlate = new Align3D(basePlate, Face.Left | Face.Front,
size.Left - padding/2,
size.Bottom - padding/2);
this.Children.Add(basePlate);
@ -234,7 +234,7 @@ namespace MatterHackers.MatterControl.DesignTools
Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
};
chainHook = new Align(chainHook, Face.Left | Face.Bottom | Face.Back, basePlate, Face.Right | Face.Bottom | Face.Back, -.01);
chainHook = new Align3D(chainHook, Face.Left | Face.Bottom | Face.Back, basePlate, Face.Right | Face.Bottom | Face.Back, -.01);
this.Children.Add(chainHook);
}