Added disposable to GCodeRenderer and GCodeVertexBuffer

Made them get called to release memory.
This commit is contained in:
Lars Brubaker 2015-09-17 12:36:32 -07:00
parent 09d4514ed1
commit 6af489407d
2 changed files with 6 additions and 1 deletions

View file

@ -508,6 +508,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
public override void OnClosed(EventArgs e)
{
if (gCodeRenderer != null)
{
gCodeRenderer.Dispose();
}
if (backgroundWorker != null)
{
backgroundWorker.CancelAsync();