Added disposable to GCodeRenderer and GCodeVertexBuffer
Made them get called to release memory.
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2 changed files with 6 additions and 1 deletions
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@ -508,6 +508,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public override void OnClosed(EventArgs e)
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{
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if (gCodeRenderer != null)
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{
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gCodeRenderer.Dispose();
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}
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if (backgroundWorker != null)
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{
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backgroundWorker.CancelAsync();
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