Took out all the strange logic around moving the world position rather than having a center of rotation

This commit is contained in:
Lars Brubaker 2021-05-21 12:48:03 -07:00
parent 25abae93ca
commit 6220b149d4
8 changed files with 46 additions and 87 deletions

View file

@ -401,8 +401,8 @@ namespace MatterHackers.Plugins.EditorTools
lines.Clear();
Vector3 otherSideDelta = GetDeltaToOtherSideXy(selectedItem, edgeIndex);
var cornerPosition = GetCornerPosition(selectedItem, edgeIndex);
var screen1 = Object3DControlContext.World.GetScreenSpace(cornerPosition);
var screen2 = Object3DControlContext.World.GetScreenSpace(GetCornerPosition(selectedItem, (edgeIndex + 1) % 4));
var screen1 = Object3DControlContext.World.WorldToScreenSpace(cornerPosition);
var screen2 = Object3DControlContext.World.WorldToScreenSpace(GetCornerPosition(selectedItem, (edgeIndex + 1) % 4));
if (screen1.Z < screen2.Z)
{