Took out all the strange logic around moving the world position rather than having a center of rotation
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8 changed files with 46 additions and 87 deletions
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@ -209,7 +209,7 @@ namespace MatterHackers.Plugins.EditorTools
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for (int i = 0; i < 4; i++)
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{
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corner[i] = GetCornerPosition(selectedItem, quadrant + i);
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screen[i] = Object3DControlContext.World.GetScreenSpace(corner[i]);
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screen[i] = Object3DControlContext.World.WorldToScreenSpace(corner[i]);
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}
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var start = corner[0];
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