Making holes apply correctly when parent is set to solid or hole

This commit is contained in:
Lars Brubaker 2022-05-26 16:41:55 -07:00
parent ba83b7ff1a
commit 5c3c644882
2 changed files with 3 additions and 3 deletions

View file

@ -129,10 +129,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
SourceContainer.Visible = true;
RemoveAllButSource();
var holes = SourceContainer.VisibleMeshes().Where(m => m.WorldOutputType(this) == PrintOutputTypes.Hole);
var holes = SourceContainer.VisibleMeshes().Where(m => m.OutputType == PrintOutputTypes.Hole);
Mesh resultsMesh = null;
var participants = SourceContainer.VisibleMeshes().Where(m => m.WorldOutputType(this) != PrintOutputTypes.Hole);
var participants = SourceContainer.VisibleMeshes().Where(m => m.OutputType != PrintOutputTypes.Hole);
if (participants.Count() == 0)
{
if (holes.Count() == 0)

@ -1 +1 @@
Subproject commit 9bab0f3b95279a55dd575a126252e1ad7eb8562d
Subproject commit 65fbb95b6db2b3c219fee177c7c45b22b36b9f24