Made subtract and replace and subtract editors always have a starting selection
Renamed PointMaterialEditor class to SubtractAndReplace
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5 changed files with 30 additions and 10 deletions
252
PartPreviewWindow/View3D/Actions/SubtractAndReplace.cs
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252
PartPreviewWindow/View3D/Actions/SubtractAndReplace.cs
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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#if DEBUG // keep this work in progress to the editor for now
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public class SubtractAndReplace : IObject3DEditor
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{
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private MeshWrapperOperation group;
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private View3DWidget view3DWidget;
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public string Name => "Subtract & Replace";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as MeshWrapperOperation;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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if (group is MeshWrapperOperation)
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{
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AddPaintSelector(view3DWidget, mainContainer, theme);
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}
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(MeshWrapperOperation),
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};
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private static FlowLayoutWidget CreateSettingsRow(string labelText)
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{
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var rowContainer = new FlowLayoutWidget(FlowDirection.LeftToRight)
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{
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HAnchor = HAnchor.Stretch,
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Padding = new BorderDouble(5)
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};
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var label = new TextWidget(labelText + ":", textColor: ActiveTheme.Instance.PrimaryTextColor)
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{
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Margin = new BorderDouble(0, 0, 3, 0),
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VAnchor = VAnchor.Center
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};
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rowContainer.AddChild(label);
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rowContainer.AddChild(new HorizontalSpacer());
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return rowContainer;
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}
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private void AddPaintSelector(View3DWidget view3DWidget, FlowLayoutWidget tabContainer, ThemeConfig theme)
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{
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var children = group.Children.ToList();
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tabContainer.AddChild(new TextWidget("Set Replace")
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{
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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HAnchor = HAnchor.Left,
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AutoExpandBoundsToText = true,
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});
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// create this early so we can use enable disable it on button changed state
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var updateButton = theme.ButtonFactory.Generate("Update".Localize());
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updateButton.Margin = new BorderDouble(5);
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updateButton.HAnchor = HAnchor.Right;
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updateButton.Click += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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ProcessBooleans(group);
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};
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int checkedCount = 0;
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List<GuiWidget> radioSiblings = new List<GuiWidget>();
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for (int i = 0; i < children.Count; i++)
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{
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var itemIndex = i;
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var item = children[itemIndex];
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FlowLayoutWidget rowContainer = new FlowLayoutWidget();
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GuiWidget selectWidget;
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if (children.Count == 2)
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{
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var radioButton = new RadioButton(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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radioSiblings.Add(radioButton);
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radioButton.SiblingRadioButtonList = radioSiblings;
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selectWidget = radioButton;
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}
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else
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{
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selectWidget = new CheckBox(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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}
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rowContainer.AddChild(selectWidget);
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ICheckbox checkBox = selectWidget as ICheckbox;
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checkBox.CheckedStateChanged += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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group.ResetMeshWrappers();
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var wrappedItems = item.Descendants().Where((obj) => obj.OwnerID == group.ID).ToList();
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foreach (var meshWrapper in wrappedItems)
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{
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// and set the output type for this checkbox
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meshWrapper.OutputType = checkBox.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
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}
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var allItems = group.Descendants().Where((obj) => obj.OwnerID == group.ID).ToList();
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int holeCount = allItems.Where((o) => o.OutputType == PrintOutputTypes.Hole).Count();
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int solidCount = allItems.Where((o) => o.OutputType != PrintOutputTypes.Hole).Count();
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updateButton.Enabled = allItems.Count() != holeCount && allItems.Count() != solidCount;
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};
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tabContainer.AddChild(rowContainer);
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checkedCount += checkBox.Checked ? 1 : 0;
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}
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if(checkedCount == 0) // no items selected
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{
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// select the last item
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if (tabContainer.Decendants().Where((d) => d is ICheckbox).Last() is ICheckbox firstCheckBox)
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{
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firstCheckBox.Checked = true;
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}
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}
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// add this last so it is at the bottom
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tabContainer.AddChild(updateButton);
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}
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private void ProcessBooleans(IObject3D group)
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{
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// spin up a task to calculate the paint
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ApplicationController.Instance.Tasks.Execute((reporter, cancelationToken) =>
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{
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var progressStatus = new ProgressStatus()
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{
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Status = "Processing Booleans"
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};
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reporter.Report(progressStatus);
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var participants = group.Descendants().Where((obj) => obj.OwnerID == group.ID).ToList();
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var paintObjects = participants.Where((obj) => obj.OutputType == PrintOutputTypes.Hole).ToList();
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var keepObjects = participants.Where((obj) => obj.OutputType != PrintOutputTypes.Hole).ToList();
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if (paintObjects.Any()
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&& keepObjects.Any())
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{
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foreach (var paint in paintObjects)
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{
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var transformedPaint = Mesh.Copy(paint.Mesh, cancelationToken);
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transformedPaint.Transform(paint.WorldMatrix(null));
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var inverseRemove = paint.WorldMatrix(null);
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inverseRemove.Invert();
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Mesh paintMesh = null;
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foreach (var keep in keepObjects)
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{
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var transformedKeep = Mesh.Copy(keep.Mesh, cancelationToken);
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transformedKeep.Transform(keep.WorldMatrix(null));
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// remove the paint from the original
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var intersectAndSubtract = PolygonMesh.Csg.CsgOperations.IntersectAndSubtract(transformedKeep, transformedPaint);
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var inverseKeep = keep.WorldMatrix(null);
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inverseKeep.Invert();
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intersectAndSubtract.subtract.Transform(inverseKeep);
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keep.Mesh = intersectAndSubtract.subtract;
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// keep all the intersections together
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if(paintMesh == null)
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{
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paintMesh = intersectAndSubtract.intersect;
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}
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else // union into the current paint
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{
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paintMesh = PolygonMesh.Csg.CsgOperations.Union(paintMesh, intersectAndSubtract.intersect);
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}
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if (cancelationToken.IsCancellationRequested)
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{
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break;
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}
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view3DWidget.Invalidate();
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}
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// move the paint mesh back to its original coordinates
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paintMesh.Transform(inverseRemove);
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paint.Mesh = paintMesh;
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// now set it to the new solid color
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paint.OutputType = PrintOutputTypes.Solid;
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}
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}
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return Task.CompletedTask;
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});
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}
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}
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#endif
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}
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