Remove redundant variable

This commit is contained in:
John Lewin 2017-09-12 13:43:19 -07:00
parent 2307358ac8
commit 57305840bd

View file

@ -140,7 +140,6 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
/// <returns></returns>
public bool ParseShowString(string unsplitSettings, IEnumerable<PrinterSettingsLayer> layerCascade)
{
PrinterSettings printerSettings = this;
if (!string.IsNullOrEmpty(unsplitSettings))
{
string[] splitOnAnd = unsplitSettings.Split('&');
@ -163,12 +162,12 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
{
string[] splitOnEquals = orItem.Split('=');
sliceSettingValue = printerSettings.GetValue(splitOnEquals[0], layerCascade);
sliceSettingValue = this.GetValue(splitOnEquals[0], layerCascade);
matchString = splitOnEquals[1];
}
else
{
sliceSettingValue = printerSettings.GetValue(orItem, layerCascade);
sliceSettingValue = this.GetValue(orItem, layerCascade);
}
if ((!negate && sliceSettingValue == matchString)