Merge branch 'development' of https://github.com/MatterHackers/MatterControl into color_gradient_work
This commit is contained in:
commit
567899e0c6
25 changed files with 605 additions and 286 deletions
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@ -106,7 +106,7 @@ namespace MatterHackers.MatterControl
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public static void PlaceMeshGroupOnBed(List<MeshGroup> meshesGroupList, List<ScaleRotateTranslate> meshTransforms, int index)
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{
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AxisAlignedBoundingBox bounds = meshesGroupList[index].GetAxisAlignedBoundingBox(meshTransforms[index].TotalTransform);
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AxisAlignedBoundingBox bounds = GetAxisAlignedBoundingBox(meshesGroupList[index], meshTransforms[index].TotalTransform);
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Vector3 boundsCenter = (bounds.maxXYZ + bounds.minXYZ) / 2;
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ScaleRotateTranslate moved = meshTransforms[index];
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@ -116,7 +116,7 @@ namespace MatterHackers.MatterControl
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public static void CenterMeshGroupXY(List<MeshGroup> meshesGroupList, List<ScaleRotateTranslate> meshTransforms, int index)
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{
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AxisAlignedBoundingBox bounds = meshesGroupList[index].GetAxisAlignedBoundingBox(meshTransforms[index].TotalTransform);
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AxisAlignedBoundingBox bounds = GetAxisAlignedBoundingBox(meshesGroupList[index], meshTransforms[index].TotalTransform);
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Vector3 boundsCenter = (bounds.maxXYZ + bounds.minXYZ) / 2;
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ScaleRotateTranslate moved = meshTransforms[index];
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@ -131,6 +131,14 @@ namespace MatterHackers.MatterControl
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return;
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}
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// first find the bounds of what is already here.
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AxisAlignedBoundingBox allPlacedMeshBounds = GetAxisAlignedBoundingBox(meshesGroupsToAvoid[0], meshTransforms[0].TotalTransform);
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for (int i = 1; i < meshesGroupsToAvoid.Count; i++)
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{
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AxisAlignedBoundingBox nextMeshBounds = GetAxisAlignedBoundingBox(meshesGroupsToAvoid[i], meshTransforms[i].TotalTransform);
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allPlacedMeshBounds = AxisAlignedBoundingBox.Union(allPlacedMeshBounds, nextMeshBounds);
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}
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meshesGroupsToAvoid.Add(meshGroupToAdd);
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PlatingMeshGroupData newMeshInfo = new PlatingMeshGroupData();
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@ -140,61 +148,83 @@ namespace MatterHackers.MatterControl
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int meshGroupIndex = meshesGroupsToAvoid.Count - 1;
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// now actually center the part we are going to finde a position for
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CenterMeshGroupXY(meshesGroupsToAvoid, meshTransforms, meshGroupIndex);
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// move the part to the total bounds lower left side
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MeshGroup meshGroup = meshesGroupsToAvoid[meshGroupIndex];
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Vector3 meshLowerLeft = GetAxisAlignedBoundingBox(meshGroup, meshTransforms[meshGroupIndex].TotalTransform).minXYZ;
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ScaleRotateTranslate atLowerLeft = meshTransforms[meshGroupIndex];
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atLowerLeft.translation *= Matrix4X4.CreateTranslation(-meshLowerLeft + allPlacedMeshBounds.minXYZ);
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meshTransforms[meshGroupIndex] = atLowerLeft;
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MoveMeshGroupToOpenPosition(meshGroupIndex, perMeshInfo, meshesGroupsToAvoid, meshTransforms);
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PlaceMeshGroupOnBed(meshesGroupsToAvoid, meshTransforms, meshGroupIndex);
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}
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static AxisAlignedBoundingBox GetAxisAlignedBoundingBox(MeshGroup meshGroup, Matrix4X4 transform)
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{
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return meshGroup.GetAxisAlignedBoundingBox(transform);
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}
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public static void MoveMeshGroupToOpenPosition(int meshGroupToMoveIndex, List<PlatingMeshGroupData> perMeshInfo, List<MeshGroup> allMeshGroups, List<ScaleRotateTranslate> meshTransforms)
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{
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AxisAlignedBoundingBox allPlacedMeshBounds = GetAxisAlignedBoundingBox(allMeshGroups[0], meshTransforms[0].TotalTransform);
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for (int i = 1; i < meshGroupToMoveIndex; i++)
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{
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AxisAlignedBoundingBox nextMeshBounds = GetAxisAlignedBoundingBox(allMeshGroups[i], meshTransforms[i].TotalTransform);
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allPlacedMeshBounds = AxisAlignedBoundingBox.Union(allPlacedMeshBounds, nextMeshBounds);
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}
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double xStart = allPlacedMeshBounds.minXYZ.x;
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double yStart = allPlacedMeshBounds.minXYZ.y;
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MeshGroup meshGroupToMove = allMeshGroups[meshGroupToMoveIndex];
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// find a place to put it that doesn't hit anything
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AxisAlignedBoundingBox meshToMoveBounds = meshGroupToMove.GetAxisAlignedBoundingBox(meshTransforms[meshGroupToMoveIndex].TotalTransform);
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AxisAlignedBoundingBox meshToMoveBounds = GetAxisAlignedBoundingBox(meshGroupToMove, meshTransforms[meshGroupToMoveIndex].TotalTransform);
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// add in a few mm so that it will not be touching
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meshToMoveBounds.minXYZ -= new Vector3(2, 2, 0);
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meshToMoveBounds.maxXYZ += new Vector3(2, 2, 0);
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double ringDist = Math.Min(meshToMoveBounds.XSize, meshToMoveBounds.YSize);
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double currentDist = 0;
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double angle = 0;
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double angleIncrement = MathHelper.Tau / 64;
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Matrix4X4 transform;
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while (true)
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Matrix4X4 transform = Matrix4X4.Identity;
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int currentSize = 1;
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bool partPlaced = false;
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while (!partPlaced && meshGroupToMoveIndex > 0)
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{
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Matrix4X4 positionTransform = Matrix4X4.CreateTranslation(currentDist, 0, 0);
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positionTransform *= Matrix4X4.CreateRotationZ(angle);
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Vector3 newPosition = Vector3.Transform(Vector3.Zero, positionTransform);
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transform = Matrix4X4.CreateTranslation(newPosition);
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AxisAlignedBoundingBox testBounds = meshToMoveBounds.NewTransformed(transform);
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bool foundHit = false;
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for (int i = 0; i < allMeshGroups.Count; i++)
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int yStep = 0;
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int xStep = currentSize;
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// check far right edge
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for (yStep = 0; yStep < currentSize; yStep++)
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{
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MeshGroup meshToTest = allMeshGroups[i];
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if (meshToTest != meshGroupToMove)
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partPlaced = CheckPosition(meshGroupToMoveIndex, allMeshGroups, meshTransforms, meshGroupToMove, meshToMoveBounds, yStep, xStep, ref transform);
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if (partPlaced)
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{
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AxisAlignedBoundingBox existingMeshBounds = meshToTest.GetAxisAlignedBoundingBox(meshTransforms[i].TotalTransform);
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AxisAlignedBoundingBox intersection = AxisAlignedBoundingBox.Intersection(testBounds, existingMeshBounds);
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if (intersection.XSize > 0 && intersection.YSize > 0)
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{
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foundHit = true;
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break;
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}
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break;
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}
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}
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if (!foundHit)
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if (!partPlaced)
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{
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break;
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yStep = currentSize;
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// check top edeg
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for (xStep = 0; xStep < currentSize; xStep++)
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{
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partPlaced = CheckPosition(meshGroupToMoveIndex, allMeshGroups, meshTransforms, meshGroupToMove, meshToMoveBounds, yStep, xStep, ref transform);
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if (partPlaced)
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{
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break;
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}
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}
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if (!partPlaced)
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{
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xStep = currentSize;
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// check top right point
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partPlaced = CheckPosition(meshGroupToMoveIndex, allMeshGroups, meshTransforms, meshGroupToMove, meshToMoveBounds, yStep, xStep, ref transform);
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}
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}
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angle += angleIncrement;
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if (angle >= MathHelper.Tau)
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{
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angle = 0;
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currentDist += ringDist;
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}
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currentSize++;
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}
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ScaleRotateTranslate moved = meshTransforms[meshGroupToMoveIndex];
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@ -202,6 +232,39 @@ namespace MatterHackers.MatterControl
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meshTransforms[meshGroupToMoveIndex] = moved;
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}
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private static bool CheckPosition(int meshGroupToMoveIndex, List<MeshGroup> allMeshGroups, List<ScaleRotateTranslate> meshTransforms, MeshGroup meshGroupToMove, AxisAlignedBoundingBox meshToMoveBounds, int yStep, int xStep, ref Matrix4X4 transform)
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{
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double xStepAmount = 5;
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double yStepAmount = 5;
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Matrix4X4 positionTransform = Matrix4X4.CreateTranslation(xStep * xStepAmount, yStep * yStepAmount, 0);
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Vector3 newPosition = Vector3.Transform(Vector3.Zero, positionTransform);
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transform = Matrix4X4.CreateTranslation(newPosition);
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AxisAlignedBoundingBox testBounds = meshToMoveBounds.NewTransformed(transform);
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bool foundHit = false;
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for (int i = 0; i < meshGroupToMoveIndex; i++)
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{
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MeshGroup meshToTest = allMeshGroups[i];
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if (meshToTest != meshGroupToMove)
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{
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AxisAlignedBoundingBox existingMeshBounds = GetAxisAlignedBoundingBox(meshToTest, meshTransforms[i].TotalTransform);
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AxisAlignedBoundingBox intersection = AxisAlignedBoundingBox.Intersection(testBounds, existingMeshBounds);
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if (intersection.XSize > 0 && intersection.YSize > 0)
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{
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foundHit = true;
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break;
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}
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}
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}
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if (!foundHit)
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{
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return true;
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}
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return false;
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}
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public static void CreateITraceableForMeshGroup(List<PlatingMeshGroupData> perMeshGroupInfo, List<MeshGroup> meshGroups, int meshGroupIndex, ReportProgressRatio reportProgress)
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{
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if (meshGroups != null)
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@ -71,7 +71,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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for (int i = 0; i < asynchMeshGroups.Count; i++)
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{
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ScaleRotateTranslate translate = asynchMeshGroupTransforms[i];
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translate.translation *= Matrix4X4.CreateTranslation(1000, 1000, 0);
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translate.translation *= Matrix4X4.CreateTranslation(10000, 10000, 0);
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asynchMeshGroupTransforms[i] = translate;
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}
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@ -111,18 +111,22 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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// put them onto the plate (try the center) starting with the biggest and moving down
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for (int meshGroupIndex = 0; meshGroupIndex < asynchMeshGroups.Count; meshGroupIndex++)
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{
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bool continueProcessing2 = true;
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BackgroundWorker_ProgressChanged(currentRatioDone, "Calculating Positions...".Localize(), out continueProcessing2);
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MeshGroup meshGroup = asynchMeshGroups[meshGroupIndex];
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Vector3 meshCenter = meshGroup.GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[meshGroupIndex].translation).Center;
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Vector3 meshLowerLeft = meshGroup.GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[meshGroupIndex].TotalTransform).minXYZ;
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ScaleRotateTranslate atZero = asynchMeshGroupTransforms[meshGroupIndex];
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atZero.translation = Matrix4X4.Identity;
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atZero.translation *= Matrix4X4.CreateTranslation(-meshLowerLeft);
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asynchMeshGroupTransforms[meshGroupIndex] = atZero;
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PlatingHelper.MoveMeshGroupToOpenPosition(meshGroupIndex, asynchPlatingDatas, asynchMeshGroups, asynchMeshGroupTransforms);
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// and create the trace info so we can select it
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PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, meshGroupIndex, (double progress0To1, string processingState, out bool continueProcessing) =>
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if (asynchPlatingDatas[meshGroupIndex].meshTraceableData.Count == 0)
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{
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BackgroundWorker_ProgressChanged(progress0To1, processingState, out continueProcessing);
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});
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PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, meshGroupIndex, null);
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}
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currentRatioDone += ratioPerMeshGroup;
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@ -45,8 +45,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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enterEditButtonsContainer.Visible = false;
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}
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autoArrangeButton.Visible = true;
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if (MeshGroups.Count > 0)
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{
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processingProgressControl.Visible = true;
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@ -107,7 +107,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private CheckBox expandMirrorOptions;
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private CheckBox expandMaterialOptions;
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private Button autoArrangeButton;
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private SplitButton saveButtons;
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private Button applyScaleButton;
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@ -317,12 +316,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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Vector3 delta = info.hitPosition - meshSelectInfo.planeDownHitPos;
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Matrix4X4 totalTransfrom = Matrix4X4.CreateTranslation(new Vector3(-meshSelectInfo.lastMoveDelta));
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totalTransfrom *= Matrix4X4.CreateTranslation(new Vector3(delta));
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Matrix4X4 totalTransform = Matrix4X4.CreateTranslation(new Vector3(-meshSelectInfo.lastMoveDelta));
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totalTransform *= Matrix4X4.CreateTranslation(new Vector3(delta));
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meshSelectInfo.lastMoveDelta = delta;
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ScaleRotateTranslate translated = SelectedMeshGroupTransform;
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translated.translation *= totalTransfrom;
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translated.translation *= totalTransform;
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SelectedMeshGroupTransform = translated;
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Invalidate();
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@ -497,6 +496,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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AlignToSelectedMeshGroup();
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};
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Button arrangeButton = textImageButtonFactory.Generate("Arrange".Localize());
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doEdittingButtonsContainer.AddChild(arrangeButton);
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arrangeButton.Click += (sender, e) =>
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{
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AutoArrangePartsInBackground();
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};
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GuiWidget separatorTwo = new GuiWidget(1, 2);
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separatorTwo.BackgroundColor = ActiveTheme.Instance.PrimaryTextColor;
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separatorTwo.Margin = new BorderDouble(4, 2);
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@ -752,7 +758,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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if (!enterEditButtonsContainer.Visible)
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{
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enterEditButtonsContainer.Visible = true;
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autoArrangeButton.Visible = false;
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processingProgressControl.Visible = false;
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buttonRightPanel.Visible = false;
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doEdittingButtonsContainer.Visible = false;
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@ -986,6 +991,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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}
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string progressMessage = "Loading Parts...".Localize();
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double ratioPerFile = 1.0 / filesToLoad.Count;
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double currentRatioDone = 0;
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for (int i = 0; i < filesToLoad.Count; i++)
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@ -996,7 +1002,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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continueProcessing = !this.WidgetHasBeenClosed;
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double ratioAvailable = (ratioPerFile * .5);
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double currentRatio = currentRatioDone + progress0To1 * ratioAvailable;
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BackgroundWorker_ProgressChanged(currentRatio, processingState, out continueProcessing);
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BackgroundWorker_ProgressChanged(currentRatio, progressMessage, out continueProcessing);
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});
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if (WidgetHasBeenClosed)
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@ -1005,8 +1011,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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if (loadedMeshGroups != null)
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{
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double ratioPerSubMesh = 1.0 / loadedMeshGroups.Count;
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double currentPlatingRatioDone = 0;
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double ratioPerSubMesh = ratioPerFile / loadedMeshGroups.Count;
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double subMeshRatioDone = 0;
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for (int subMeshIndex = 0; subMeshIndex < loadedMeshGroups.Count; subMeshIndex++)
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{
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@ -1021,16 +1027,17 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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continueProcessing = !this.WidgetHasBeenClosed;
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double ratioAvailable = (ratioPerFile * .5);
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double currentRatio = currentRatioDone + currentPlatingRatioDone + ratioAvailable + progress0To1 * ratioAvailable;
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BackgroundWorker_ProgressChanged(currentRatio, processingState, out continueProcessing);
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// done outer loop + done this loop +first 1/2 (load)+ this part * ratioAvailable
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double currentRatio = currentRatioDone + subMeshRatioDone + ratioAvailable + progress0To1 * ratioPerSubMesh;
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BackgroundWorker_ProgressChanged(currentRatio, progressMessage, out continueProcessing);
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});
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currentPlatingRatioDone += ratioPerSubMesh;
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subMeshRatioDone += ratioPerSubMesh;
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}
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}
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}
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currentRatioDone += ratioPerFile;
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currentRatioDone += ratioPerFile;
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}
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}
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}
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@ -1281,15 +1288,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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buttonRightPanel.AddChild(viewOptionContainer);
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}
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autoArrangeButton = whiteButtonFactory.Generate(LocalizedString.Get("Auto-Arrange"), centerText: true);
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autoArrangeButton.Cursor = Cursors.Hand;
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buttonRightPanel.AddChild(autoArrangeButton);
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autoArrangeButton.Visible = false;
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autoArrangeButton.Click += (sender, e) =>
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{
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AutoArrangePartsInBackground();
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};
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GuiWidget verticalSpacer = new GuiWidget();
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verticalSpacer.VAnchor = VAnchor.ParentBottomTop;
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buttonRightPanel.AddChild(verticalSpacer);
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