Put in loading of OBJ files

Load 64 bit matter slice in debug
Build ray trace thumbnails in 64 bit always
This commit is contained in:
Lars Brubaker 2017-11-03 13:43:31 -07:00
parent b077ec1640
commit 5638bfa646
7 changed files with 7 additions and 7 deletions

View file

@ -462,7 +462,7 @@ namespace MatterHackers.MatterControl
Object3D.AssetsPath = ApplicationDataStorage.Instance.LibraryAssetsPath;
this.Library = new LibraryConfig();
this.Library.ContentProviders.Add(new[] { "stl", "amf", "mcx" }, new MeshContentProvider());
this.Library.ContentProviders.Add(new[] { "stl", "obj", "amf", "mcx" }, new MeshContentProvider());
this.Library.ContentProviders.Add("gcode", new GCodeContentProvider());