Put in loading of OBJ files
Load 64 bit matter slice in debug Build ray trace thumbnails in 64 bit always
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7 changed files with 7 additions and 7 deletions
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@ -462,7 +462,7 @@ namespace MatterHackers.MatterControl
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Object3D.AssetsPath = ApplicationDataStorage.Instance.LibraryAssetsPath;
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this.Library = new LibraryConfig();
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this.Library.ContentProviders.Add(new[] { "stl", "amf", "mcx" }, new MeshContentProvider());
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this.Library.ContentProviders.Add(new[] { "stl", "obj", "amf", "mcx" }, new MeshContentProvider());
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this.Library.ContentProviders.Add("gcode", new GCodeContentProvider());
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