Fixing slicing delay with lots of supports

This commit is contained in:
LarsBrubaker 2022-05-18 15:20:44 -07:00
parent c4282d3405
commit 546b897355
2 changed files with 3 additions and 2 deletions

View file

@ -605,6 +605,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
if (solids.Any())
{
bool firstSolid = true;
var solidsCount = solids.Count();
foreach (var solid in solids)
{
var itemWorldMatrix = solid.WorldMatrix();
@ -620,7 +621,7 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
outputItems.Add((itemWorldMatrix, Path.Combine(ApplicationDataStorage.Instance.LibraryAssetsPath, solid.MeshPath)));
mergeString += $"{savedStlCount++}";
if (solids.Count() > 1)
if (solidsCount > 1)
{
if (firstSolid)
{

@ -1 +1 @@
Subproject commit 66ec790396e7903ad9760dbd0f962655fa8f2399
Subproject commit b91b9773011dd3646c144ecbef6e540243750d91