Merge pull request #5298 from fortsnek9348/stuff
Use Math.Round for snap rounding.
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commit
53ba0aaaf0
2 changed files with 3 additions and 3 deletions
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@ -1785,7 +1785,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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double xToSnap = xSnapOffset + delta.X;
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double snappedX = ((int)((xToSnap / snapGridDistance) + .5)) * snapGridDistance;
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double snappedX = Math.Round(xToSnap / snapGridDistance) * snapGridDistance;
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delta.X = snappedX - xSnapOffset;
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double ySnapOffset = selectedBounds.MinXYZ.Y;
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@ -1798,7 +1798,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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double yToSnap = ySnapOffset + delta.Y;
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double snappedY = ((int)((yToSnap / snapGridDistance) + .5)) * snapGridDistance;
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double snappedY = Math.Round(yToSnap / snapGridDistance) * snapGridDistance;
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delta.Y = snappedY - ySnapOffset;
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}
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@ -1 +1 @@
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Subproject commit b5824a2309f04f710250bd75dfb2f5cfada5a7bc
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Subproject commit a4a900756db5e0c310c6ff49762aa4414320854c
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