Made the print bed model and texture only get created when the bed size or shape changes.
Made the water mark image get cached.
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4 changed files with 10 additions and 8 deletions
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@ -276,7 +276,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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// move things into the right place and scale
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{
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Vector3 bedCenter3D = new Vector3(bedCenter, 0);
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meshViewerWidget.PrinterBed.Translate(bedCenter3D);
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meshViewerWidget.TrackballTumbleWidget.TrackBallController.Scale = .05;
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meshViewerWidget.TrackballTumbleWidget.TrackBallController.Translate(-bedCenter3D);
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}
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