Subtract 2 is working well now and rebuilding
Cleaning up On Invalidate and rebuild issue: MatterHackers/MCCentral#4965 Rebuild should directly call base.OnInvalidate to prevent re-entering this.OnInvalidate issue: MatterHackers/MCCentral#4964 Rebuild should fire Invalidate if content is changed issue: MatterHackers/MCCentral#4970 Consider if primitives should use background tasks in Rebuild issue: MatterHackers/MCCentral#4966 async Rebuild calls must be awaited in Create methods
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18 changed files with 109 additions and 136 deletions
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@ -28,14 +28,11 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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@ -73,12 +70,12 @@ namespace MatterHackers.MatterControl.DesignTools
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public double EndingAngle { get; set; } = 360;
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public int LatitudeSides { get; set; } = 30;
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public override void OnInvalidate(InvalidateArgs invalidateType)
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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Rebuild();
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await Rebuild();
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}
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else
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{
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@ -128,13 +125,12 @@ namespace MatterHackers.MatterControl.DesignTools
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}
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}
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Invalidate(InvalidateType.Mesh);
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if (valuesChanged)
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{
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Invalidate(InvalidateType.DisplayValues);
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Mesh));
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return Task.CompletedTask;
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}
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