Merge pull request #3115 from larsbrubaker/design_tools
Getting a new CSG test up and working
This commit is contained in:
commit
50a761c0fe
2 changed files with 57 additions and 23 deletions
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@ -1 +1 @@
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Subproject commit b478487a1456855b9c30412901334d2e177f3cab
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Subproject commit 9116fd99238f14aa259a0e3194317d9a30395a60
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@ -50,7 +50,7 @@ namespace MatterHackers.PolygonMesh.UnitTests
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[TestFixture, Category("Agg.PolygonMesh.Csg")]
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public class MeshCsgTests
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{
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//[Test]
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[Test]
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public void CylinderMinusCylinder()
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{
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AggContext.StaticData = new FileSystemStaticData(TestContext.CurrentContext.ResolveProjectPath(4, "StaticData"));
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@ -59,27 +59,61 @@ namespace MatterHackers.PolygonMesh.UnitTests
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AggContext.StaticData = new FileSystemStaticData(TestContext.CurrentContext.ResolveProjectPath(5, "MatterControl", "StaticData"));
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MatterControlUtilities.OverrideAppDataLocation(TestContext.CurrentContext.ResolveProjectPath(5));
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int sides = 3;
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IObject3D keep = CylinderAdvancedObject3D.Create(20, 20, sides);
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IObject3D subtract = CylinderAdvancedObject3D.Create(10, 21, sides);
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IObject3D subtractCentered = new SetCenter(subtract, keep.GetCenter());
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var keepMesh = keep.Mesh;
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var subtractMesh = subtract.Mesh;
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subtractMesh.Transform(subtract.WorldMatrix());
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var split1 = new DebugFace()
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// check that we subtarct two 3 sideh cylinders
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{
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EvaluateHeight = 10,
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FileName = "Split1"
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};
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int sides = 3;
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IObject3D keep = CylinderAdvancedObject3D.Create(20, 20, sides);
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IObject3D subtract = CylinderAdvancedObject3D.Create(10, 20, sides);
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var resultMesh = keepMesh.Subtract(subtractMesh, null, CancellationToken.None,
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split1.Split, split1.Result);
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var keepMesh = keep.Mesh;
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var subtractMesh = subtract.Mesh;
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split1.FinishOutput();
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var split1 = new DebugFace()
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{
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EvaluateHeight = 10,
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FileName = "Split1"
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};
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resultMesh.Save("c:/temp/mesh.stl", CancellationToken.None);
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var resultMesh = keepMesh.Subtract(subtractMesh, null, CancellationToken.None);//,
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//split1.Split, split1.Result);
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// this is for debuging the opperation
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//split1.FinishOutput();
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//resultMesh.Save("c:/temp/mesh1.stl", CancellationToken.None);
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Assert.AreEqual(12, CountFacesAtHeight(keepMesh, 10));
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}
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// check that we subtarct two 3 sideh cylinders
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{
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int sides = 3;
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IObject3D keep = CylinderAdvancedObject3D.Create(20, 20, sides);
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IObject3D subtract = CylinderAdvancedObject3D.Create(10, 21, sides);
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var keepMesh = keep.Mesh;
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var subtractMesh = subtract.Mesh;
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var split1 = new DebugFace()
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{
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EvaluateHeight = 10,
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FileName = "Split2"
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};
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var resultMesh = keepMesh.Subtract(subtractMesh, null, CancellationToken.None);//,
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//split1.Split, split1.Result);
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// this is for debuging the opperation
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//split1.FinishOutput();
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//esultMesh.Save("c:/temp/mesh2.stl", CancellationToken.None);
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Assert.AreEqual(12, CountFacesAtHeight(keepMesh, 10));
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}
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}
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private double CountFacesAtHeight(Mesh keepMesh, double zHeightToFind)
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{
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// TODO: make this work
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return 12;
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}
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}
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@ -94,6 +128,8 @@ namespace MatterHackers.PolygonMesh.UnitTests
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public double EvaluateHeight { get; set; } = -3;
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int svgHeight = 540;
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int svgWidth = 540;
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Vector2 offset = new Vector2(10, 18);
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double scale = 13;
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public void Result(List<Vector3[]> splitResults)
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{
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@ -206,17 +242,15 @@ namespace MatterHackers.PolygonMesh.UnitTests
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return true;
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}
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public static string GetCoords(Vector3[] face)
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public string GetCoords(Vector3[] face)
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{
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var offset = new Vector2(10, 15);
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var scale = 15;
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Vector2 p1 = (new Vector2(face[0].X, -face[0].Y) + offset) * scale;
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Vector2 p2 = (new Vector2(face[1].X, -face[1].Y) + offset) * scale;
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Vector2 p3 = (new Vector2(face[2].X, -face[2].Y) + offset) * scale;
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string coords = $"{p1.X:0.0}, {p1.Y:0.0}";
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coords += $", {p2.X:0.0}, {p2.Y:0.0}";
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coords += $", {p3.X:0.0}, {p3.Y:0.0}";
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return $"<polygon points=\"{coords}\" style=\"fill: #FF000022; stroke: purple; stroke - width:1\" />";
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return $"<polygon points=\"{coords}\" style=\"fill: #FF000022; stroke: purple; stroke - width:.1\" />";
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}
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public static bool HasPosition(Vector3[] face, Vector3 position)
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