Making static data compile time and universal

This commit is contained in:
LarsBrubaker 2020-11-25 07:39:36 -08:00
parent 0fd5b7a0f9
commit 506f2b273f
141 changed files with 13671 additions and 355 deletions

View file

@ -114,9 +114,9 @@ namespace MatterHackers.MatterControl.PrintHistory
var size = (int)(buttonFontSize * GuiWidget.DeviceScale);
var star = AggContext.StaticData.LoadIcon("star.png", size, size, theme.InvertIcons);
var openStar = AggContext.StaticData.LoadIcon("open_star.png", size, size, theme.InvertIcons);
var failure = AggContext.StaticData.LoadIcon("failure.png", size, size, theme.InvertIcons);
var star = StaticData.Instance.LoadIcon("star.png", size, size, theme.InvertIcons);
var openStar = StaticData.Instance.LoadIcon("open_star.png", size, size, theme.InvertIcons);
var failure = StaticData.Instance.LoadIcon("failure.png", size, size, theme.InvertIcons);
content.AddChild(new GuiWidget(size, 1));