Making static data compile time and universal

This commit is contained in:
LarsBrubaker 2020-11-25 07:39:36 -08:00
parent 0fd5b7a0f9
commit 506f2b273f
141 changed files with 13671 additions and 355 deletions

View file

@ -34,6 +34,7 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
using ClipperLib;
using MatterHackers.Agg;
using MatterHackers.Agg.Platform;
using MatterHackers.Agg.Transform;
using MatterHackers.Agg.VertexSource;
@ -109,7 +110,7 @@ namespace MatterHackers.MatterControl.DesignTools
using (RebuildLock())
{
var currentAssetPath = ImageObject == null ? AggContext.StaticData.ToAssetPath(Path.Combine("Images", "mh-logo.png")) : ImageObject.AssetPath;
var currentAssetPath = ImageObject == null ? StaticData.Instance.ToAssetPath(Path.Combine("Images", "mh-logo.png")) : ImageObject.AssetPath;
this.Children.Modify((list) =>
{