Code maid

This commit is contained in:
Lars Brubaker 2015-05-30 12:48:16 -07:00
parent 29fd5f51c5
commit 4fdfe1efe2
9 changed files with 1708 additions and 1774 deletions

View file

@ -40,26 +40,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DWidget
{
private void AutoArrangePartsInBackground()
{
if (MeshGroups.Count > 0)
{
string progressArrangeParts = LocalizedString.Get("Arranging Parts");
string progressArrangePartsFull = string.Format("{0}:", progressArrangeParts);
processingProgressControl.ProcessType = progressArrangePartsFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker arrangeMeshGroupsBackgroundWorker = new BackgroundWorker();
arrangeMeshGroupsBackgroundWorker.DoWork += new DoWorkEventHandler(arrangeMeshGroupsBackgroundWorker_DoWork);
arrangeMeshGroupsBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted);
arrangeMeshGroupsBackgroundWorker.RunWorkerAsync();
}
}
private void arrangeMeshGroupsBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
@ -163,5 +143,25 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
PullMeshGroupDataFromAsynchLists();
}
private void AutoArrangePartsInBackground()
{
if (MeshGroups.Count > 0)
{
string progressArrangeParts = LocalizedString.Get("Arranging Parts");
string progressArrangePartsFull = string.Format("{0}:", progressArrangeParts);
processingProgressControl.ProcessType = progressArrangePartsFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker arrangeMeshGroupsBackgroundWorker = new BackgroundWorker();
arrangeMeshGroupsBackgroundWorker.DoWork += new DoWorkEventHandler(arrangeMeshGroupsBackgroundWorker_DoWork);
arrangeMeshGroupsBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted);
arrangeMeshGroupsBackgroundWorker.RunWorkerAsync();
}
}
}
}