improving face direction
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parent
91e46cb000
commit
4e4c09b9c0
2 changed files with 10 additions and 25 deletions
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@ -327,8 +327,7 @@ namespace MatterHackers.PolygonMesh
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var clipper = new Clipper();
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clipper.AddPath(facePolygon, PolyType.ptSubject, true);
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clipper.AddPaths(totalSlice, PolyType.ptClip, true);
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var faceWinding = facePolygon.GetWindingDirection2();
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var isSubtractFace = false;
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var expectedFaceNormal = face.normal;
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switch (operation)
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{
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@ -343,10 +342,8 @@ namespace MatterHackers.PolygonMesh
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}
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else
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{
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isSubtractFace = true;
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expectedFaceNormal *= -1;
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clipper.Execute(ClipType.ctIntersection, polygonShape);
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// the face needs to be added reversed so flip the expected winding
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faceWinding *= -1;
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}
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break;
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@ -356,15 +353,6 @@ namespace MatterHackers.PolygonMesh
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break;
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}
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// make sure the face we are adding is facing the right direction
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foreach (var polygon in polygonShape)
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{
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if (polygon.GetWindingDirection2() != faceWinding)
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{
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polygon.Reverse();
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}
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}
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var faceCountPreAdd = resultsMesh.Faces.Count;
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if (polygonShape.Count == 1
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@ -373,15 +361,7 @@ namespace MatterHackers.PolygonMesh
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&& facePolygon.Contains(polygonShape[0][1])
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&& facePolygon.Contains(polygonShape[0][2]))
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{
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var newFace = resultsMesh.CopyFace(mesh1, faceIndex);
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if (isSubtractFace)
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{
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// flip the face normal and winding
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var hold = newFace.v0;
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newFace.v0 = newFace.v2;
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newFace.v2 = hold;
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newFace.normal *= -1;
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}
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resultsMesh.AddFaceCopy(mesh1, faceIndex);
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}
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else
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{
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@ -389,12 +369,17 @@ namespace MatterHackers.PolygonMesh
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polygonShape.Vertices().TriangulateFaces(null, resultsMesh, 0, flattenedMatrix.Inverted);
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}
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if (false )//faceCountPreAdd < resultsMesh.Faces.Count)
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if (resultsMesh.Faces.Count - faceCountPreAdd > 0)
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{
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// keep track of the adds so we can process the coplanar faces after
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for (int i = faceCountPreAdd; i < resultsMesh.Faces.Count; i++)
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{
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StoreFaceAdd(coPlanarFaces, cutPlane, mesh1Index, faceIndex, i);
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// make sure our added faces are the right direction
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if (resultsMesh.Faces[i].normal.Dot(expectedFaceNormal) < 0)
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{
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resultsMesh.FlipFace(i);
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}
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}
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}
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else // we did not add any faces but we will still keep track of this polygons plan
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