refactoring

easier to make 2 part connected vertex sources
This commit is contained in:
larsbrubaker 2016-03-20 14:34:55 -07:00
parent 00ddef2b15
commit 4e4206f510
3 changed files with 22 additions and 2 deletions

View file

@ -61,7 +61,6 @@ namespace MatterHackers.RayTracer
private RayTracer raytracer = new RayTracer(AntiAliasing.VeryHigh, true, true, true, true, true);
private List<IPrimitive> renderCollection = new List<IPrimitive>();
private bool SavedTimes = false;
private Scene scene;
private Point2D size;
public TrackballTumbleWidget trackballTumbleWidget;

View file

@ -4642,3 +4642,24 @@ Translated:'First Layer Height' must be less than or equal to the 'Nozzle Diamet
English:'First Layer Extrusion Width' must be less than or equal to the 'Nozzle Diameter' * 4.
Translated:'First Layer Extrusion Width' must be less than or equal to the 'Nozzle Diameter' * 4.
English:Pyramid
Translated:Pyramid
English:Half Sphere
Translated:Half Sphere
English:Cone
Translated:Cone
English:Wedge
Translated:Wedge
English:Roof
Translated:Roof
English:Round Roof
Translated:Round Roof
English:Honey Comb
Translated:Honey Comb

@ -1 +1 @@
Subproject commit 0fce6a9dcfa0e42efdc0f1f6eeba145375e4550a
Subproject commit 6cd894eb8058860bb0163a8b21d5f0774e6ceba2