Making Bake and Remove work for array
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247bf009f7
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4e126ef3a6
3 changed files with 59 additions and 8 deletions
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@ -43,22 +43,27 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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}
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public override string ActiveEditor => "PublicPropertyEditor";
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public int Count { get; set; } = 3;
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// make this public when within angle works
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private double Angle { get; set; } = 360;
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[DisplayName("Rotate About")]
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public DirectionAxis Axis { get; set; } = new DirectionAxis() { Origin = Vector3.NegativeInfinity, Normal = Vector3.UnitZ };
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public override bool CanBake => true;
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public override bool CanRemove => true;
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public int Count { get; set; } = 3;
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[DisplayName("Rotate Part")]
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[Description("Rotate the part to the same angle as the array.")]
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public bool RotatePart { get; set; } = true;
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// make this public when within angle works
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private double Angle { get; set; } = 360;
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// make this public when it works
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[DisplayName("Keep Within Angle")]
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[Description("Keep the entire extents of the part within the angle described.")]
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private bool KeepInAngle { get; set; } = false;
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[DisplayName("Rotate Part")]
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[Description("Rotate the part to the same angle as the array.")]
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public bool RotatePart { get; set; } = true;
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public void Rebuild()
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{
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if (Axis.Origin.X == double.NegativeInfinity)
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@ -93,5 +98,17 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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});
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this.Invalidate();
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}
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public override void Remove()
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{
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this.Children.Modify(list =>
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{
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IObject3D firstChild = list.First();
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list.Clear();
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list.Add(firstChild);
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});
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base.Remove();
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}
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}
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}
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