Fixing crash bug

This commit is contained in:
Lars Brubaker 2020-12-10 11:16:14 -08:00
parent 1b561753f9
commit 4c62323a80
2 changed files with 39 additions and 35 deletions

View file

@ -120,7 +120,10 @@ namespace MatterHackers.MatterControl
if (!string.IsNullOrEmpty(line))
{
visibleLines.Add(line);
lock (locker)
{
visibleLines.Add(line);
}
return true;
}
@ -142,7 +145,10 @@ namespace MatterHackers.MatterControl
public void RebuildFilteredList()
{
visibleLines.Clear();
lock (locker)
{
visibleLines.Clear();
}
foreach (var lineData in terminalLog.AllTerminalLines())
{
ConditionalyAddToVisible(lineData);
@ -170,44 +176,41 @@ namespace MatterHackers.MatterControl
int numLinesToDraw = NumVisibleLines;
double y = LocalBounds.Bottom + typeFacePrinter.TypeFaceStyle.EmSizeInPixels * numLinesToDraw;
lock (visibleLines)
lock (locker)
{
lock (locker)
int startLineIndex = visibleLines.Count - numLinesToDraw;
if (forceStartLine != -1)
{
int startLineIndex = visibleLines.Count - numLinesToDraw;
if (forceStartLine != -1)
{
y = LocalBounds.Top;
y = LocalBounds.Top;
if (forceStartLine > visibleLines.Count - numLinesToDraw)
if (forceStartLine > visibleLines.Count - numLinesToDraw)
{
forceStartLine = -1;
}
else
{
// make sure we show all the lines we can
startLineIndex = Math.Min(forceStartLine, startLineIndex);
}
}
int endLineIndex = visibleLines.Count;
for (int lineIndex = startLineIndex; lineIndex < endLineIndex; lineIndex++)
{
if (lineIndex >= 0)
{
if (visibleLines[lineIndex] != null)
{
forceStartLine = -1;
}
else
{
// make sure we show all the lines we can
startLineIndex = Math.Min(forceStartLine, startLineIndex);
typeFacePrinter.Text = visibleLines[lineIndex];
typeFacePrinter.Origin = new Vector2(bounds.Left + 2, y);
typeFacePrinter.Render(graphics2D, TextColor);
}
}
int endLineIndex = visibleLines.Count;
for (int lineIndex = startLineIndex; lineIndex < endLineIndex; lineIndex++)
y -= typeFacePrinter.TypeFaceStyle.EmSizeInPixels;
if (y < -typeFacePrinter.TypeFaceStyle.EmSizeInPixels)
{
if (lineIndex >= 0)
{
if (visibleLines[lineIndex] != null)
{
typeFacePrinter.Text = visibleLines[lineIndex];
typeFacePrinter.Origin = new Vector2(bounds.Left + 2, y);
typeFacePrinter.Render(graphics2D, TextColor);
}
}
y -= typeFacePrinter.TypeFaceStyle.EmSizeInPixels;
if (y < -typeFacePrinter.TypeFaceStyle.EmSizeInPixels)
{
break;
}
break;
}
}
}
@ -218,7 +221,8 @@ namespace MatterHackers.MatterControl
public override void OnMouseWheel(MouseEventArgs mouseEvent)
{
base.OnMouseWheel(mouseEvent);
double scrollDelta = mouseEvent.WheelDelta / (visibleLines.Count * 60.0);
var count = visibleLines.Count;
double scrollDelta = mouseEvent.WheelDelta / (count * 60.0);
if (scrollDelta < 0) // Rounding seems to favor scrolling up, compensating scroll down to feel as smooth
{
@ -226,7 +230,7 @@ namespace MatterHackers.MatterControl
}
else if (Position0To1 == 0) // If we scroll up at the bottom get pop out from the "on screen" chunk
{
scrollDelta = NumVisibleLines / (double)visibleLines.Count;
scrollDelta = NumVisibleLines / (double)count;
}
double newPos = Position0To1 + scrollDelta;

@ -1 +1 @@
Subproject commit 7cb01f7eda7ceba8f5f31134173e893fc9f42ec7
Subproject commit 66d6ee12c9f6b042dbd38d7c481786e9453b878b