Making combine (union)
Removing secondary accent color
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7 changed files with 144 additions and 3 deletions
133
PartPreviewWindow/View3D/Actions/CombineEditor.cs
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133
PartPreviewWindow/View3D/Actions/CombineEditor.cs
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/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class CombineEditor : IObject3DEditor
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{
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private MeshWrapperOperation group;
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private View3DWidget view3DWidget;
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public string Name => "Combine";
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public bool Unlocked { get; } = true;
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public IEnumerable<Type> SupportedTypes() => new Type[] { typeof(MeshWrapperOperation) };
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as MeshWrapperOperation;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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if (group is MeshWrapperOperation operationNode
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&& operationNode.Children.All(c => c.OutputType != PrintOutputTypes.Hole))
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{
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bool first = true;
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// set all but one mesh to look like holes
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foreach (var item in group.Descendants().Where((obj) => obj.OwnerID == group.ID).ToList())
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{
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item.OutputType = first ? PrintOutputTypes.Solid : PrintOutputTypes.Hole;
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first = false;
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}
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ProcessBooleans(group);
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}
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return mainContainer;
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}
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private void ProcessBooleans(IObject3D group)
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{
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ApplicationController.Instance.Tasks.Execute((reporter, cancellationToken) =>
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{
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var progressStatus = new ProgressStatus()
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{
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Status = "Processing Booleans"
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};
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reporter.Report(progressStatus);
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var participants = group.Descendants().Where((obj) => obj.OwnerID == group.ID);
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if (participants.Count() > 1)
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{
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var first = participants.First();
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var totalOperations = participants.Count()-1;
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double amountPerOperation = 1.0 / totalOperations;
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double percentCompleted = 0;
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foreach (var remove in participants)
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{
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if (remove != first)
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{
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var transformedRemove = Mesh.Copy(remove.Mesh, CancellationToken.None);
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transformedRemove.Transform(remove.WorldMatrix(null));
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var transformedKeep = Mesh.Copy(first.Mesh, CancellationToken.None);
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transformedKeep.Transform(first.WorldMatrix(null));
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transformedKeep = PolygonMesh.Csg.CsgOperations.Union(transformedKeep, transformedRemove, (status, progress0To1) =>
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{
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// Abort if flagged
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cancellationToken.ThrowIfCancellationRequested();
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progressStatus.Status = status;
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progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
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reporter.Report(progressStatus);
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}, cancellationToken);
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var inverse = first.WorldMatrix(null);
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inverse.Invert();
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transformedKeep.Transform(inverse);
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first.Mesh = transformedKeep;
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remove.Visible = false;
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percentCompleted += amountPerOperation;
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progressStatus.Progress0To1 = percentCompleted;
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reporter.Report(progressStatus);
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}
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}
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}
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return Task.CompletedTask;
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});
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}
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}
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}
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