Simplify naming

This commit is contained in:
John Lewin 2018-12-31 12:10:17 -08:00
parent 636bc856c9
commit 45dffa01d0

View file

@ -223,26 +223,22 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
return;
}
// We should not take focus as the mouse enters, focus could be in a text control and this sets the value and stops the editing.
// Is there a known reason we need to do something with focus here to get other intended behavior?
//settingsRow.Focus();
int arrowOffset = (int)(settingsRow.Height / 2);
var tagContainer = new Popover(this.ArrowDirection, new BorderDouble(15, 10), 7, arrowOffset)
var popover = new Popover(this.ArrowDirection, new BorderDouble(15, 10), 7, arrowOffset)
{
HAnchor = HAnchor.Fit,
VAnchor = VAnchor.Fit,
TagColor = theme.ResolveColor(AppContext.Theme.BackgroundColor, AppContext.Theme.AccentMimimalOverlay.WithAlpha(50)),
};
tagContainer.AddChild(new WrappedTextWidget(settingsRow.HelpText, pointSize: theme.DefaultFontSize - 1, textColor: AppContext.Theme.TextColor)
popover.AddChild(new WrappedTextWidget(settingsRow.HelpText, pointSize: theme.DefaultFontSize - 1, textColor: AppContext.Theme.TextColor)
{
Width = 400 * GuiWidget.DeviceScale,
HAnchor = HAnchor.Fit,
});
bool alignLeft = this.ArrowDirection == ArrowDirection.Right;
bool alignLeft = (this.ArrowDirection == ArrowDirection.Right);
// after a certain amount of time make the popover close (just like a tool tip)
double closeSeconds = Math.Max(1, (settingsRow.HelpText.Length / 50.0)) * 5;
@ -254,14 +250,14 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
AltMate = new MateOptions(alignLeft ? MateEdge.Left : MateEdge.Right, MateEdge.Bottom),
Offset = new RectangleDouble(12, 0, 12, 0)
},
new MatePoint(tagContainer)
new MatePoint(popover)
{
Mate = new MateOptions(alignLeft ? MateEdge.Right : MateEdge.Left, MateEdge.Top),
AltMate = new MateOptions(alignLeft ? MateEdge.Left : MateEdge.Right, MateEdge.Bottom),
//Offset = new RectangleDouble(12, 0, 12, 0)
}, secondsToClose: closeSeconds);
popoverBubble = tagContainer;
popoverBubble = popover;
base.OnMouseEnterBounds(mouseEvent);
}