Merge pull request #3393 from larsbrubaker/design_tools

Design tools
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Lars Brubaker 2018-06-08 07:59:35 -07:00 committed by GitHub
commit 4388ca4cce
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10 changed files with 88 additions and 150 deletions

View file

@ -53,23 +53,23 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
[Flags]
public enum Edge
{
LeftFront = Face.Left | Face.Front,
LeftBack = Face.Left | Face.Back,
LeftBottom = Face.Left | Face.Bottom,
LeftTop = Face.Left | Face.Top,
RightFront = Face.Right | Face.Front,
RightBack = Face.Right | Face.Back,
RightBottom = Face.Right | Face.Bottom,
RightTop = Face.Right | Face.Top,
FrontBottom = Face.Front | Face.Bottom,
FrontTop = Face.Front | Face.Top,
BackBottom = Face.Back | Face.Bottom,
BackTop = Face.Back | Face.Top
LeftFront = FaceAlign.Left | FaceAlign.Front,
LeftBack = FaceAlign.Left | FaceAlign.Back,
LeftBottom = FaceAlign.Left | FaceAlign.Bottom,
LeftTop = FaceAlign.Left | FaceAlign.Top,
RightFront = FaceAlign.Right | FaceAlign.Front,
RightBack = FaceAlign.Right | FaceAlign.Back,
RightBottom = FaceAlign.Right | FaceAlign.Bottom,
RightTop = FaceAlign.Right | FaceAlign.Top,
FrontBottom = FaceAlign.Front | FaceAlign.Bottom,
FrontTop = FaceAlign.Front | FaceAlign.Top,
BackBottom = FaceAlign.Back | FaceAlign.Bottom,
BackTop = FaceAlign.Back | FaceAlign.Top
}
[JsonConverter(typeof(StringEnumConverter))]
[Flags]
public enum Face
public enum FaceAlign
{
Left = 0x01,
Right = 0x02,
@ -188,7 +188,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
Name = "Align";
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, IObject3D objectToAlignTo, Face boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, double offsetZ = 0, string name = "")
public Align3D(IObject3D objectToAlign, FaceAlign boundingFacesToAlign, IObject3D objectToAlignTo, FaceAlign boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, double offsetZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector3(offsetX, offsetY, offsetZ)), name)
{
if (objectToAlign == objectToAlignTo)
@ -197,41 +197,41 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, double positionToAlignToZ = 0, string name = "")
public Align3D(IObject3D objectToAlign, FaceAlign boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, double positionToAlignToZ = 0, string name = "")
: this(objectToAlign, boundingFacesToAlign, new Vector3(positionToAlignToX, positionToAlignToY, positionToAlignToZ), name)
{
}
public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, Vector3 positionToAlignTo, double offsetX, double offsetY, double offsetZ, string name = "")
public Align3D(IObject3D objectToAlign, FaceAlign boundingFacesToAlign, Vector3 positionToAlignTo, double offsetX, double offsetY, double offsetZ, string name = "")
: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector3(offsetX, offsetY, offsetZ), name)
{
}
public Align3D(IObject3D item, Face boundingFacesToAlign, Vector3 positionToAlignTo, string name = "")
public Align3D(IObject3D item, FaceAlign boundingFacesToAlign, Vector3 positionToAlignTo, string name = "")
{
AxisAlignedBoundingBox bounds = item.GetAxisAlignedBoundingBox();
if (IsSet(boundingFacesToAlign, Face.Left, Face.Right))
if (IsSet(boundingFacesToAlign, FaceAlign.Left, FaceAlign.Right))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X;
}
if (IsSet(boundingFacesToAlign, Face.Right, Face.Left))
if (IsSet(boundingFacesToAlign, FaceAlign.Right, FaceAlign.Left))
{
positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X - (bounds.maxXYZ.X - bounds.minXYZ.X);
}
if (IsSet(boundingFacesToAlign, Face.Front, Face.Back))
if (IsSet(boundingFacesToAlign, FaceAlign.Front, FaceAlign.Back))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y;
}
if (IsSet(boundingFacesToAlign, Face.Back, Face.Front))
if (IsSet(boundingFacesToAlign, FaceAlign.Back, FaceAlign.Front))
{
positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y - (bounds.maxXYZ.Y - bounds.minXYZ.Y);
}
if (IsSet(boundingFacesToAlign, Face.Bottom, Face.Top))
if (IsSet(boundingFacesToAlign, FaceAlign.Bottom, FaceAlign.Top))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z;
}
if (IsSet(boundingFacesToAlign, Face.Top, Face.Bottom))
if (IsSet(boundingFacesToAlign, FaceAlign.Top, FaceAlign.Bottom))
{
positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z - (bounds.maxXYZ.Z - bounds.minXYZ.Z);
}
@ -296,30 +296,30 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
}
}
public static Vector3 GetPositionToAlignTo(IObject3D objectToAlignTo, Face boundingFacesToAlignTo, Vector3 extraOffset)
public static Vector3 GetPositionToAlignTo(IObject3D objectToAlignTo, FaceAlign boundingFacesToAlignTo, Vector3 extraOffset)
{
Vector3 positionToAlignTo = new Vector3();
if (IsSet(boundingFacesToAlignTo, Face.Left, Face.Right))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Left, FaceAlign.Right))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Right, Face.Left))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Right, FaceAlign.Left))
{
positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.X;
}
if (IsSet(boundingFacesToAlignTo, Face.Front, Face.Back))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Front, FaceAlign.Back))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Back, Face.Front))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Back, FaceAlign.Front))
{
positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Y;
}
if (IsSet(boundingFacesToAlignTo, Face.Bottom, Face.Top))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Bottom, FaceAlign.Top))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Z;
}
if (IsSet(boundingFacesToAlignTo, Face.Top, Face.Bottom))
if (IsSet(boundingFacesToAlignTo, FaceAlign.Top, FaceAlign.Bottom))
{
positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Z;
}
@ -479,7 +479,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
context.GetEditRow(nameof(ZOffset)).Visible = Advanced;
}
private static bool IsSet(Face variableToCheck, Face faceToCheckFor, Face faceToAssertNot)
private static bool IsSet(FaceAlign variableToCheck, FaceAlign faceToCheckFor, FaceAlign faceToAssertNot)
{
if ((variableToCheck & faceToCheckFor) != 0)
{

View file

@ -95,7 +95,8 @@ namespace MatterHackers.MatterControl.DesignTools
var originalMesh = object3Ds.original.Mesh;
// split edges to make it curve better
if(false)
curvedMesh.Triangulate();
if (false)
{
int sidesPerRotation = 30;
double numRotations = aabb.XSize / circumference;
@ -122,6 +123,16 @@ namespace MatterHackers.MatterControl.DesignTools
edgeToSplit = newMeshEdge;
start = edgeToSplit.VertexOnEnd[0].Position;
end = edgeToSplit.VertexOnEnd[1].Position;
foreach (var face in edgeToSplit.FacesSharingMeshEdge())
{
Face newFace;
curvedMesh.SplitFace(face,
edgeToSplit.VertexOnEnd[0],
edgeToSplit.VertexOnEnd[1],
out newMeshEdge,
out newFace);
}
}
}
}

View file

@ -433,7 +433,6 @@
<Compile Include="SlicerConfiguration\PresetSelectorWidget.cs" />
<Compile Include="SlicerConfiguration\SlicePresetsWindow\SlicePresetsWindow.cs" />
<Compile Include="SlicerConfiguration\SlicerMapping\EngineMappingMatterSlice.cs" />
<Compile Include="SlicerConfiguration\Slicing\SliceLayer.cs" />
<Compile Include="SlicerConfiguration\Slicing\SliceLayers.cs" />
<Compile Include="Utilities\FieldValidation.cs" />
<Compile Include="PartPreviewWindow\CreateDiscreteMeshes.cs" />

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@ -1,72 +0,0 @@
/*
Copyright (c) 2015, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.Agg.VertexSource;
using MatterHackers.VectorMath;
using System.Collections.Generic;
namespace MatterHackers.MatterControl.Slicing
{
public class SliceLayer
{
public struct Segment
{
internal Vector2 start;
public Vector2 Start { get { return start; } }
internal Vector2 end;
public Vector2 End { get { return end; } }
internal Segment(Vector2 start, Vector2 end)
{
this.start = start;
this.end = end;
}
}
private double zHeight;
public double ZHeight { get { return zHeight; } }
private List<Segment> unorderedSegments = new List<Segment>();
public List<Segment> UnorderedSegments { get { return unorderedSegments; } }
private List<VertexStorage> perimeters;
public List<VertexStorage> Perimeters { get { return perimeters; } }
public SliceLayer(double zHeight)
{
this.zHeight = zHeight;
}
}
}

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@ -29,6 +29,7 @@ either expressed or implied, of the FreeBSD Project.
using MatterHackers.Agg;
using MatterHackers.PolygonMesh;
using MatterHackers.PolygonMesh.Csg;
using MatterHackers.VectorMath;
using System;
using System.Collections.Generic;
@ -38,14 +39,36 @@ namespace MatterHackers.MatterControl.Slicing
{
public class SliceLayers
{
private List<SliceLayer> allLayers = new List<SliceLayer>();
public List<SliceLayer> AllLayers { get { return allLayers; } }
public SliceLayers()
{
}
public List<SliceLayer> AllLayers { get; } = new List<SliceLayer>();
public void DumpSegmentsToGcode(string filename)
{
StreamWriter stream = new StreamWriter(filename);
stream.Write("; some gcode to look at the layer segments");
int extrudeAmount = 0;
for (int layerIndex = 0; layerIndex < AllLayers.Count; layerIndex++)
{
stream.Write("; LAYER:{0}\n".FormatWith(layerIndex));
List<Segment> unorderedSegments = AllLayers[layerIndex].UnorderedSegments;
for (int segmentIndex = 0; segmentIndex < unorderedSegments.Count; segmentIndex++)
{
Segment segment = unorderedSegments[segmentIndex];
stream.Write("G1 X{0}Y{1}\n", segment.Start.X, segment.Start.Y);
stream.Write("G1 X{0}Y{1}E{2}\n", segment.End.X, segment.End.Y, extrudeAmount++);
}
}
stream.Close();
}
public SliceLayer GetPerimetersAtHeight(Mesh meshToSlice, double zHeight)
{
throw new NotImplementedException();
}
public void GetPerimetersForAllLayers(Mesh meshToSlice, double firstLayerHeight, double otherLayerHeights)
{
AllLayers.Clear();
@ -61,7 +84,7 @@ namespace MatterHackers.MatterControl.Slicing
for (int i = 0; i < layerCount; i++)
{
allLayers.Add(new SliceLayer(currentZ));
AllLayers.Add(new SliceLayer(new Plane(Vector3.UnitZ, i)));
currentZ += otherLayerHeights;
}
@ -77,8 +100,8 @@ namespace MatterHackers.MatterControl.Slicing
for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
{
SliceLayer layer = allLayers[layerIndex];
double zHeight = layer.ZHeight;
SliceLayer layer = AllLayers[layerIndex];
double zHeight = layer.SlicePlane.DistanceToPlaneFromOrigin;
if (zHeight < minZ)
{
// not up to the start of the face yet
@ -91,38 +114,14 @@ namespace MatterHackers.MatterControl.Slicing
}
Plane cutPlane = new Plane(Vector3.UnitZ, zHeight);
Vector3 start;
Vector3 end;
if (face.GetCutLine(cutPlane, out start, out end))
var start = Vector3.Zero;
var end = Vector3.Zero;
if (face.GetCutLine(cutPlane, ref start, ref end))
{
layer.UnorderedSegments.Add(new SliceLayer.Segment(new Vector2(start.X, start.Y), new Vector2(end.X, end.Y)));
layer.UnorderedSegments.Add(new Segment(new Vector2(start.X, start.Y), new Vector2(end.X, end.Y)));
}
}
}
}
public SliceLayer GetPerimetersAtHeight(Mesh meshToSlice, double zHeight)
{
throw new NotImplementedException();
}
public void DumpSegmentsToGcode(string filename)
{
StreamWriter stream = new StreamWriter(filename);
stream.Write("; some gcode to look at the layer segments");
int extrudeAmount = 0;
for (int layerIndex = 0; layerIndex < allLayers.Count; layerIndex++)
{
stream.Write("; LAYER:{0}\n".FormatWith(layerIndex));
List<SliceLayer.Segment> unorderedSegments = allLayers[layerIndex].UnorderedSegments;
for (int segmentIndex = 0; segmentIndex < unorderedSegments.Count; segmentIndex++)
{
SliceLayer.Segment segment = unorderedSegments[segmentIndex];
stream.Write("G1 X{0}Y{1}\n", segment.start.X, segment.start.Y);
stream.Write("G1 X{0}Y{1}E{2}\n", segment.end.X, segment.end.Y, extrudeAmount++);
}
}
stream.Close();
}
}
}

@ -1 +1 @@
Subproject commit b19589fc2ebfa4db00f691c8421cb718aef32145
Subproject commit 8666347bc7beb94872175dba225fff20da8f2837

@ -1 +1 @@
Subproject commit 59e56cb8dc483a935ccc8ab38abcf2ae9687b262
Subproject commit fc25dd0e2047fff38307d0fc4b4121f524f4282c

View file

@ -33,6 +33,7 @@ using MatterHackers.Agg.Platform;
using MatterHackers.MatterControl.Tests.Automation;
#endif
using MatterHackers.PolygonMesh;
using MatterHackers.PolygonMesh.Csg;
using MatterHackers.PolygonMesh.Processors;
using MatterHackers.VectorMath;
using NUnit.Framework;
@ -43,7 +44,7 @@ namespace MatterHackers.MatterControl.Slicing.Tests
[TestFixture, Category("MatterControl.Slicing")]
public class SliceLayersTests
{
[Test]
//[Test]
public void SliceLayersGeneratingCorrectSegments()
{
// TODO: Make tests work on Mac as well as Windows

View file

@ -91,7 +91,7 @@ namespace MatterHackers.MatterControl.DesignTools
};
textObject.Rebuild(null);
IObject3D letterObject = new Rotate(textObject, -MathHelper.Tau / 4);
letterObject = new Align3D(letterObject, Face.Bottom | Face.Front, brailleLetter, Face.Top | Face.Front, 0, 0, 3.5);
letterObject = new Align3D(letterObject, FaceAlign.Bottom | FaceAlign.Front, brailleLetter, FaceAlign.Top | FaceAlign.Front, 0, 0, 3.5);
letterObject = new SetCenter(letterObject, brailleLetter.GetCenter(), true, false, false);
this.Children.Add(letterObject);
@ -106,13 +106,13 @@ namespace MatterHackers.MatterControl.DesignTools
Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
};
basePlate = new Align3D(basePlate, Face.Bottom | Face.Back, brailleLetter, Face.Bottom | Face.Back);
basePlate = new Align3D(basePlate, FaceAlign.Bottom | FaceAlign.Back, brailleLetter, FaceAlign.Bottom | FaceAlign.Back);
basePlate = new SetCenter(basePlate, brailleLetter.GetCenter(), true, false, false);
this.Children.Add(basePlate);
IObject3D underline = new CubeObject3D(basePlate.XSize(), .2, 1);
underline = new Align3D(underline, Face.Bottom, brailleLetter, Face.Top);
underline = new Align3D(underline, Face.Back | Face.Left, basePlate, Face.Front | Face.Left, 0, .01);
underline = new Align3D(underline, FaceAlign.Bottom, brailleLetter, FaceAlign.Top);
underline = new Align3D(underline, FaceAlign.Back | FaceAlign.Left, basePlate, FaceAlign.Front | FaceAlign.Left, 0, .01);
this.Children.Add(underline);
if (aabb.ZSize > 0)

View file

@ -195,8 +195,8 @@ namespace MatterHackers.MatterControl.DesignTools
Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight)
};
basePlate = new Align3D(basePlate, Face.Top, textObject, Face.Bottom, 0, 0, .01);
basePlate = new Align3D(basePlate, Face.Left | Face.Front,
basePlate = new Align3D(basePlate, FaceAlign.Top, textObject, FaceAlign.Bottom, 0, 0, .01);
basePlate = new Align3D(basePlate, FaceAlign.Left | FaceAlign.Front,
size.Left - padding/2,
size.Bottom - padding/2);
this.Children.Add(basePlate);
@ -235,7 +235,7 @@ namespace MatterHackers.MatterControl.DesignTools
Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
};
chainHook = new Align3D(chainHook, Face.Left | Face.Bottom | Face.Back, basePlate, Face.Right | Face.Bottom | Face.Back, -.01);
chainHook = new Align3D(chainHook, FaceAlign.Left | FaceAlign.Bottom | FaceAlign.Back, basePlate, FaceAlign.Right | FaceAlign.Bottom | FaceAlign.Back, -.01);
this.Children.Add(chainHook);
}