Use WaitForName defaults
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c96e1d363c
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7 changed files with 34 additions and 36 deletions
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@ -204,8 +204,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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emulator.Startup();
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// edit the com port
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SystemWindow containingWindow;
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var editButton = testRunner.GetWidgetByName("Edit Printer Button", out containingWindow);
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var editButton = testRunner.GetWidgetByName("Edit Printer Button", out _);
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testRunner.Delay(() => editButton.Enabled, 5); // Wait until the edit button is ready to click it. Ensures the printer is loaded.
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testRunner.ClickByName("Edit Printer Button");
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@ -219,7 +218,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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// connect to the created printer
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testRunner.ClickByName("Connect to printer button");
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testRunner.WaitForName("Disconnect from printer button", 5);
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testRunner.WaitForName("Disconnect from printer button");
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return emulator;
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}
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@ -609,7 +608,7 @@ namespace MatterHackers.MatterControl.Tests.Automation
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foreach (string assetName in assetNames)
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{
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string friendlyName = Path.GetFileNameWithoutExtension(assetName);
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Assert.IsTrue(testRunner.WaitForName($"Row Item {friendlyName}", 2), $"{friendlyName} part should exist after adding");
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Assert.IsTrue(testRunner.WaitForName($"Row Item {friendlyName}", 0.5), $"{friendlyName} part should exist after adding");
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}
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}
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