Use new ImageBuffer constructor with common defaults

This commit is contained in:
John Lewin 2016-09-23 10:35:06 -07:00
parent d9fdf5a788
commit 4344fc9765
10 changed files with 15 additions and 15 deletions

View file

@ -148,7 +148,7 @@ namespace MatterHackers.MatterControl
// Create a 2D image the size of the printer bed at some scale with the parts draw on it top down
double scaleFactor = 5;
ImageBuffer partPlate = new ImageBuffer((int)(buildVolume.x * scaleFactor), (int)(buildVolume.y * scaleFactor), 32, new BlenderBGRA());
ImageBuffer partPlate = new ImageBuffer((int)(buildVolume.x * scaleFactor), (int)(buildVolume.y * scaleFactor));
Vector2 renderOffset = new Vector2(buildVolume.x / 2, buildVolume.y / 2) - new Vector2(partBounds.Center.x, partBounds.Center.y);
PolygonMesh.Rendering.OrthographicZProjection.DrawTo(partPlate.NewGraphics2D(), meshToSplit, renderOffset, scaleFactor, RGBA_Bytes.White);