Use new ImageBuffer constructor with common defaults

This commit is contained in:
John Lewin 2016-09-23 10:35:06 -07:00
parent d9fdf5a788
commit 4344fc9765
10 changed files with 15 additions and 15 deletions

View file

@ -320,7 +320,7 @@ namespace MatterHackers.MatterControl.CustomWidgets.LibrarySelector
Vector2 expectedSize = new Vector2((int)(50 * GuiWidget.DeviceScale), (int)(50 * GuiWidget.DeviceScale));
if (imageBuffer.Width != expectedSize.x)
{
ImageBuffer scaledImageBuffer = new ImageBuffer((int)expectedSize.x, (int)expectedSize.y, 32, new BlenderBGRA());
ImageBuffer scaledImageBuffer = new ImageBuffer((int)expectedSize.x, (int)expectedSize.y);
scaledImageBuffer.NewGraphics2D().Render(imageBuffer, 0, 0, scaledImageBuffer.Width, scaledImageBuffer.Height);
imageBuffer = scaledImageBuffer;
}