Use new ImageBuffer constructor with common defaults
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10 changed files with 15 additions and 15 deletions
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@ -320,7 +320,7 @@ namespace MatterHackers.MatterControl.CustomWidgets.LibrarySelector
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Vector2 expectedSize = new Vector2((int)(50 * GuiWidget.DeviceScale), (int)(50 * GuiWidget.DeviceScale));
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if (imageBuffer.Width != expectedSize.x)
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{
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ImageBuffer scaledImageBuffer = new ImageBuffer((int)expectedSize.x, (int)expectedSize.y, 32, new BlenderBGRA());
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ImageBuffer scaledImageBuffer = new ImageBuffer((int)expectedSize.x, (int)expectedSize.y);
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scaledImageBuffer.NewGraphics2D().Render(imageBuffer, 0, 0, scaledImageBuffer.Width, scaledImageBuffer.Height);
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imageBuffer = scaledImageBuffer;
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}
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