Rebuilding happing correctly again
This commit is contained in:
parent
6ebc9188c9
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5 changed files with 25 additions and 16 deletions
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@ -1,309 +0,0 @@
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.PolygonMesh;
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using Newtonsoft.Json;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class OperationSourceContainerObject3D : Object3D
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{
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public static Func<string, Func<IProgress<ProgressStatus>, CancellationToken, Task>, Task> TaskBuilder { get; set; } =
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(name, func) => Task.Run(() => func(null, CancellationToken.None));
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public override Mesh Mesh
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{
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get
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{
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if (base.Mesh == null && !RebuildLocked)
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{
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int a = 0;
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}
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return base.Mesh;
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}
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set => base.Mesh = value;
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}
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public override bool CanFlatten => true;
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public override bool Persistable
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{
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get
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{
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if (SourceContainer != null)
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{
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if (SourceContainer.Children.Any(c => !c.Persistable))
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{
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return false;
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}
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}
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return true;
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}
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}
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[JsonIgnore]
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public IObject3D SourceContainer
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{
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get
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{
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IObject3D sourceContainer = this.Children.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceContainer == null)
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{
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using (this.RebuildLock())
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{
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sourceContainer = new OperationSourceObject3D();
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// Move all the children to sourceContainer
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this.Children.Modify(thisChildren =>
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{
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sourceContainer.Children.Modify(sourceChildren =>
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{
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foreach (var child in thisChildren)
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{
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sourceChildren.Add(child);
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}
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});
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// and then add the source container to this
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thisChildren.Clear();
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thisChildren.Add(sourceContainer);
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});
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}
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}
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return sourceContainer;
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}
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}
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public override void Flatten(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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List<IObject3D> newChildren = new List<IObject3D>();
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// push our matrix into a copy of our children
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foreach (var child in this.Children)
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{
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if (!(child is OperationSourceObject3D))
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{
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var newChild = child.Clone();
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newChildren.Add(newChild);
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newChild.Matrix *= this.Matrix;
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var flags = Object3DPropertyFlags.Visible;
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if (this.Color.alpha != 0) flags |= Object3DPropertyFlags.Color;
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if (this.OutputType != PrintOutputTypes.Default) flags |= Object3DPropertyFlags.OutputType;
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if (this.MaterialIndex != -1) flags |= Object3DPropertyFlags.MaterialIndex;
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newChild.CopyProperties(this, flags);
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}
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}
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if (newChildren.Count > 1)
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{
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// wrap the children in an object so they remain a group
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var group = new Object3D();
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group.Children.Modify((groupList) =>
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{
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groupList.AddRange(newChildren);
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});
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newChildren.Clear();
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newChildren.Add(group);
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}
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if (newChildren.Count == 0)
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{
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newChildren = this.Children.Select(i => i.Clone()).ToList();
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}
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// add flatten to the name to show what happened
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newChildren[0].Name = this.Name + " - " + "Flattened".Localize();
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// and replace us with the children
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var replaceCommand = new ReplaceCommand(new[] { this }, newChildren);
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if (undoBuffer != null)
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{
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undoBuffer.AddAndDo(replaceCommand);
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}
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else
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{
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replaceCommand.Do();
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}
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foreach (var child in newChildren[0].DescendantsAndSelf())
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{
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child.MakeNameNonColliding();
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}
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}
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Invalidate(InvalidateType.Children);
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}
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public override async void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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// TODO: color and output type could have special consideration that would not require a rebuild
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// They could just propagate the color and output type to the correctly child and everything would be good
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Path)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Color)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.OutputType))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties) && invalidateArgs.Source == this))
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{
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await Rebuild();
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}
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//else if (SheetObject3D.NeedsRebuild(this, invalidateArgs))
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//{
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// await Rebuild();
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//}
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else
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{
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base.OnInvalidate(invalidateArgs);
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}
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}
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public override void Remove(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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List<IObject3D> newChildren = new List<IObject3D>();
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// push our matrix into a copy of our children
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foreach (var child in this.SourceContainer.Children)
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{
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var newChild = child.Clone();
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newChildren.Add(newChild);
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newChild.Matrix *= this.Matrix;
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var flags = Object3DPropertyFlags.Visible;
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if (this.Color.alpha != 0) flags |= Object3DPropertyFlags.Color;
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if (this.OutputType != PrintOutputTypes.Default) flags |= Object3DPropertyFlags.OutputType;
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if (this.MaterialIndex != -1) flags |= Object3DPropertyFlags.MaterialIndex;
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newChild.CopyProperties(this, flags);
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}
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// and replace us with the children
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var replaceCommand = new ReplaceCommand(new[] { this }, newChildren, false);
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if (undoBuffer != null)
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{
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undoBuffer.AddAndDo(replaceCommand);
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}
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else
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{
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replaceCommand.Do();
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}
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}
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Invalidate(InvalidateType.Children);
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}
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public void RemoveAllButSource()
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{
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var sourceContainer = SourceContainer;
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(sourceContainer);
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});
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}
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public async void WrapSelectedItemAndSelect(InteractiveScene scene)
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{
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using (RebuildLock())
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{
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var selectedItems = scene.GetSelectedItems();
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if (selectedItems.Count > 0)
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{
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// clear the selected item
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scene.SelectedItem = null;
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using (RebuildLock())
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{
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var clonedItemsToAdd = new List<IObject3D>(selectedItems.Select((i) => i.Clone()));
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Children.Modify((list) =>
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{
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list.Clear();
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foreach (var child in clonedItemsToAdd)
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{
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list.Add(child);
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}
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});
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}
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scene.UndoBuffer.AddAndDo(
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new ReplaceCommand(
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new List<IObject3D>(selectedItems),
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new List<IObject3D> { this }));
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await this.Rebuild();
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}
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}
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// and select this
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var rootItem = this.Parents().Where(i => scene.Children.Contains(i)).FirstOrDefault();
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if (rootItem != null)
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{
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scene.SelectedItem = rootItem;
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}
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scene.SelectedItem = this;
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this.Invalidate(InvalidateType.Children);
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}
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}
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public class OperationSourceObject3D : Object3D
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{
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public override bool CanFlatten => true;
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public OperationSourceObject3D()
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{
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Name = "Source".Localize();
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}
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}
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}
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@ -1,193 +0,0 @@
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/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using ClipperLib;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Csg;
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using MatterHackers.VectorMath;
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using Polygons = System.Collections.Generic.List<System.Collections.Generic.List<ClipperLib.IntPoint>>;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class PlaneCutObject3D : OperationSourceContainerObject3D, IPropertyGridModifier
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{
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public PlaneCutObject3D()
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{
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Name = "Plane Cut".Localize();
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}
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public double CutHeight { get; set; } = 10;
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private double cutMargin = .01;
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public Mesh Cut(IObject3D item)
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{
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var mesh = new Mesh(item.Mesh.Vertices, item.Mesh.Faces);
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var itemMatrix = item.WorldMatrix(this);
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mesh.Transform(itemMatrix);
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// calculate and add the PWN face from the loops
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var cutPlane = new Plane(Vector3.UnitZ, new Vector3(0, 0, CutHeight));
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var slice = SliceLayer.CreateSlice(mesh, cutPlane);
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// copy every face that is on or below the cut plane
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// cut the faces at the cut plane
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mesh.Split(new Plane(Vector3.UnitZ, CutHeight), cutMargin, cleanAndMerge: false);
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// remove every face above the cut plane
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RemoveFacesAboveCut(mesh);
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slice.Vertices().TriangulateFaces(null, mesh, CutHeight);
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mesh.Transform(itemMatrix.Inverted);
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return mesh;
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}
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private void RemoveFacesAboveCut(Mesh mesh)
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{
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var newVertices = new List<Vector3Float>();
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var newFaces = new List<Face>();
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var facesToRemove = new HashSet<int>();
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var cutRemove = CutHeight - cutMargin;
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for (int i = 0; i < mesh.Faces.Count; i++)
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{
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var face = mesh.Faces[i];
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if (mesh.Vertices[face.v0].Z >= cutRemove
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&& mesh.Vertices[face.v1].Z >= cutRemove
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&& mesh.Vertices[face.v2].Z >= cutRemove)
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{
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// record the face for removal
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facesToRemove.Add(i);
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}
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}
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// make a new list of all the faces we are keeping
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var keptFaces = new List<Face>();
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for (int i = 0; i < mesh.Faces.Count; i++)
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{
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if (!facesToRemove.Contains(i))
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{
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keptFaces.Add(mesh.Faces[i]);
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}
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}
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var vertexCount = mesh.Vertices.Count;
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// add the new vertices
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mesh.Vertices.AddRange(newVertices);
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// add the new faces (have to make the vertex indices to the new vertices
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foreach (var newFace in newFaces)
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{
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Face faceNewIndices = newFace;
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faceNewIndices.v0 += vertexCount;
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faceNewIndices.v1 += vertexCount;
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faceNewIndices.v2 += vertexCount;
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keptFaces.Add(faceNewIndices);
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}
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mesh.Faces = new FaceList(keptFaces);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLocks = this.RebuilLockAll();
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var valuesChanged = false;
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return TaskBuilder(
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"Plane Cut".Localize(),
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(reporter, cancellationToken) =>
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{
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var newChildren = new List<Object3D>();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var reducedMesh = Cut(sourceItem);
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var newMesh = new Object3D()
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{
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Mesh = reducedMesh,
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OwnerID = sourceItem.ID
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};
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newMesh.CopyProperties(sourceItem, Object3DPropertyFlags.All);
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newChildren.Add(newMesh);
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}
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RemoveAllButSource();
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SourceContainer.Visible = false;
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foreach (var child in newChildren)
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{
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this.Children.Add(child);
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}
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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if (valuesChanged)
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{
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Invalidate(InvalidateType.DisplayValues);
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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public void UpdateControls(PublicPropertyChange change)
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{
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}
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}
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public static class CutExtensionMethods
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{
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public static Polygons CreateUnion(this Polygons polygons, Polygons other)
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{
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Clipper clipper = new Clipper();
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clipper.AddPaths(polygons, PolyType.ptSubject, true);
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clipper.AddPaths(other, PolyType.ptSubject, true);
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Polygons ret = new Polygons();
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clipper.Execute(ClipType.ctUnion, ret, PolyFillType.pftNonZero, PolyFillType.pftNonZero);
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return ret;
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}
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}
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}
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