Put in temp that leveling occurred at
Put in date Made rebuild data happen correctly Improved leveling messages Fixed a bug with leveling happening after line cutting Added 5x5 leveling
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14 changed files with 283 additions and 81 deletions
147
ConfigurationPage/PrintLeveling/LevelWizard5x5Mesh.cs
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147
ConfigurationPage/PrintLeveling/LevelWizard5x5Mesh.cs
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/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using MatterHackers.MatterControl.SlicerConfiguration;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
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{
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public class LevelWizard5x5Mesh : LevelWizardBase
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{
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public LevelWizard5x5Mesh(PrinterConfig printer, LevelWizardBase.RuningState runningState)
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: base(printer, runningState)
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{
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}
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public override int ProbeCount => 25;
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public override IEnumerable<Vector2> GetPrintLevelPositionToSample()
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{
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yield return GetPosition(0, 0);
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yield return GetPosition(1, 0);
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yield return GetPosition(2, 0);
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yield return GetPosition(3, 0);
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yield return GetPosition(4, 0);
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yield return GetPosition(4, 1);
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yield return GetPosition(3, 1);
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yield return GetPosition(2, 1);
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yield return GetPosition(1, 1);
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yield return GetPosition(0, 1);
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yield return GetPosition(0, 2);
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yield return GetPosition(1, 2);
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yield return GetPosition(2, 2);
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yield return GetPosition(3, 2);
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yield return GetPosition(4, 2);
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yield return GetPosition(4, 3);
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yield return GetPosition(3, 3);
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yield return GetPosition(2, 3);
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yield return GetPosition(1, 3);
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yield return GetPosition(0, 3);
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yield return GetPosition(0, 4);
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yield return GetPosition(1, 4);
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yield return GetPosition(2, 4);
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yield return GetPosition(3, 4);
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yield return GetPosition(4, 4);
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}
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private Vector2 GetPosition(int xIndex, int yIndex)
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{
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Vector2 bedSize = printer.Settings.GetValue<Vector2>(SettingsKey.bed_size);
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Vector2 printCenter = printer.Settings.GetValue<Vector2>(SettingsKey.print_center);
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if (printer.Settings.GetValue<BedShape>(SettingsKey.bed_shape) == BedShape.Circular)
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{
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// reduce the bed size by the ratio of the radius (square root of 2) so that the sample positions will fit on a ciclular bed
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bedSize *= 1.0 / Math.Sqrt(2);
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}
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Vector2 samplePosition = new Vector2();
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switch (xIndex)
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{
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case 0:
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samplePosition.X = printCenter.X - (bedSize.X / 2) * .8;
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break;
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case 1:
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samplePosition.X = printCenter.X - (bedSize.X / 2) * .4;
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break;
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case 2:
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samplePosition.X = printCenter.X;
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break;
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case 3:
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samplePosition.X = printCenter.X + (bedSize.X / 2) * .4;
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break;
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case 4:
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samplePosition.X = printCenter.X + (bedSize.X / 2) * .8;
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break;
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default:
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throw new IndexOutOfRangeException();
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}
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switch (yIndex)
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{
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case 0:
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samplePosition.Y = printCenter.Y - (bedSize.Y / 2) * .8;
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break;
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case 1:
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samplePosition.Y = printCenter.Y - (bedSize.Y / 2) * .4;
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break;
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case 2:
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samplePosition.Y = printCenter.Y;
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break;
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case 3:
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samplePosition.Y = printCenter.Y + (bedSize.Y / 2) * .4;
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break;
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case 4:
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samplePosition.Y = printCenter.Y + (bedSize.Y / 2) * .8;
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break;
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default:
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throw new IndexOutOfRangeException();
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}
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return samplePosition;
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}
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}
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}
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