integrating offline changes
This commit is contained in:
parent
121623bad3
commit
3f8eeda65b
125 changed files with 5442 additions and 5434 deletions
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (c) 2017, Lars Brubaker, John Lewin
|
||||
Copyright (c) 2023, Lars Brubaker, John Lewin
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
@ -45,36 +45,36 @@ using MatterHackers.VectorMath;
|
|||
|
||||
namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
||||
{
|
||||
[ShowUpdateButton]
|
||||
public class SubtractAndReplaceObject3D_2 : OperationSourceContainerObject3D, ISelectableChildContainer, ICustomEditorDraw, IPropertyGridModifier
|
||||
{
|
||||
public SubtractAndReplaceObject3D_2()
|
||||
{
|
||||
Name = "Subtract and Replace";
|
||||
}
|
||||
[ShowUpdateButton]
|
||||
public class SubtractAndReplaceObject3D_2 : OperationSourceContainerObject3D, ISelectableChildContainer, ICustomEditorDraw, IPropertyGridModifier
|
||||
{
|
||||
public SubtractAndReplaceObject3D_2()
|
||||
{
|
||||
Name = "Subtract and Replace";
|
||||
}
|
||||
|
||||
public bool DoEditorDraw(bool isSelected)
|
||||
{
|
||||
return isSelected;
|
||||
}
|
||||
public bool DoEditorDraw(bool isSelected)
|
||||
{
|
||||
return isSelected;
|
||||
}
|
||||
|
||||
[HideFromEditor]
|
||||
public SelectedChildren ComputedChildren { get; set; } = new SelectedChildren();
|
||||
[HideFromEditor]
|
||||
public SelectedChildren ComputedChildren { get; set; } = new SelectedChildren();
|
||||
|
||||
[DisplayName("Part(s) to Subtract and Replace")]
|
||||
public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
|
||||
[DisplayName("Part(s) to Subtract and Replace")]
|
||||
public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
|
||||
|
||||
#if DEBUG
|
||||
public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
|
||||
public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
|
||||
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
|
||||
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public IplicitSurfaceMethod MeshAnalysis { get; set; }
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public IplicitSurfaceMethod MeshAnalysis { get; set; }
|
||||
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
|
||||
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
|
||||
public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
|
||||
#else
|
||||
private ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
|
||||
private ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
|
||||
|
|
@ -82,255 +82,247 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|||
private ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
|
||||
#endif
|
||||
|
||||
public void AddEditorTransparents(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
|
||||
{
|
||||
if (layer.Scene.SelectedItem != null
|
||||
&& layer.Scene.SelectedItem == this)
|
||||
{
|
||||
var parentOfSubtractTargets = this.SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
|
||||
public void AddEditorTransparents(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
|
||||
{
|
||||
if (layer.Scene.SelectedItem != null
|
||||
&& layer.Scene.SelectedItem == this)
|
||||
{
|
||||
var parentOfSubtractTargets = this.SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
|
||||
|
||||
var removeObjects = parentOfSubtractTargets.Children
|
||||
.Where(i => SelectedChildren.Contains(i.ID))
|
||||
.SelectMany(c => c.VisibleMeshes())
|
||||
.ToList();
|
||||
var removeObjects = parentOfSubtractTargets.Children
|
||||
.Where(i => SelectedChildren.Contains(i.ID))
|
||||
.SelectMany(c => c.VisibleMeshes())
|
||||
.ToList();
|
||||
|
||||
foreach (var item in removeObjects)
|
||||
{
|
||||
var color = item.WorldColor(checkOutputType: true);
|
||||
transparentMeshes.Add(new Object3DView(item, color.WithAlpha(color.Alpha0To1 * .2)));
|
||||
}
|
||||
foreach (var item in removeObjects)
|
||||
{
|
||||
var color = item.WorldColor(checkOutputType: true);
|
||||
transparentMeshes.Add(new Object3DView(item, color.WithAlpha(color.Alpha0To1 * .2)));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
|
||||
{
|
||||
return;
|
||||
}
|
||||
public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
|
||||
{
|
||||
return AxisAlignedBoundingBox.Empty();
|
||||
}
|
||||
public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
|
||||
{
|
||||
return AxisAlignedBoundingBox.Empty();
|
||||
}
|
||||
|
||||
public override async void OnInvalidate(InvalidateArgs invalidateType)
|
||||
{
|
||||
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
|
||||
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|
||||
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
|
||||
&& invalidateType.Source != this
|
||||
&& !RebuildLocked)
|
||||
{
|
||||
await Rebuild();
|
||||
}
|
||||
else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
|
||||
&& invalidateType.Source == this)
|
||||
{
|
||||
await Rebuild();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInvalidate(invalidateType);
|
||||
}
|
||||
}
|
||||
public override async void OnInvalidate(InvalidateArgs invalidateType)
|
||||
{
|
||||
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
|
||||
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|
||||
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
|
||||
&& invalidateType.Source != this
|
||||
&& !RebuildLocked)
|
||||
{
|
||||
await Rebuild();
|
||||
}
|
||||
else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
|
||||
&& invalidateType.Source == this)
|
||||
{
|
||||
await Rebuild();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnInvalidate(invalidateType);
|
||||
}
|
||||
}
|
||||
|
||||
private CancellationTokenSource cancellationToken;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
|
||||
public bool IsBuilding => this.cancellationToken != null;
|
||||
public bool IsBuilding => this.cancellationToken != null;
|
||||
|
||||
public void CancelBuild()
|
||||
{
|
||||
var threadSafe = this.cancellationToken;
|
||||
if (threadSafe != null)
|
||||
{
|
||||
threadSafe.Cancel();
|
||||
}
|
||||
}
|
||||
public void CancelBuild()
|
||||
{
|
||||
var threadSafe = this.cancellationToken;
|
||||
if (threadSafe != null)
|
||||
{
|
||||
threadSafe.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public override Task Rebuild()
|
||||
{
|
||||
var rebuildLocks = this.RebuilLockAll();
|
||||
public override Task Rebuild()
|
||||
{
|
||||
var rebuildLocks = this.RebuilLockAll();
|
||||
|
||||
// spin up a task to calculate the paint
|
||||
return ApplicationController.Instance.Tasks.Execute("Replacing".Localize(),
|
||||
null,
|
||||
(reporter, cancellationTokenSource) =>
|
||||
{
|
||||
this.cancellationToken = cancellationTokenSource as CancellationTokenSource;
|
||||
try
|
||||
{
|
||||
SubtractAndReplace(cancellationTokenSource.Token, reporter);
|
||||
var newComputedChildren = new SelectedChildren();
|
||||
// spin up a task to calculate the paint
|
||||
return ApplicationController.Instance.Tasks.Execute("Replacing".Localize(),
|
||||
null,
|
||||
(reporter, cancellationTokenSource) =>
|
||||
{
|
||||
this.cancellationToken = cancellationTokenSource as CancellationTokenSource;
|
||||
try
|
||||
{
|
||||
SubtractAndReplace(cancellationTokenSource.Token, reporter);
|
||||
var newComputedChildren = new SelectedChildren();
|
||||
|
||||
foreach (var id in SelectedChildren)
|
||||
{
|
||||
newComputedChildren.Add(id);
|
||||
}
|
||||
foreach (var id in SelectedChildren)
|
||||
{
|
||||
newComputedChildren.Add(id);
|
||||
}
|
||||
|
||||
ComputedChildren = newComputedChildren;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
ComputedChildren = newComputedChildren;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
this.cancellationToken = null;
|
||||
UiThread.RunOnIdle(() =>
|
||||
{
|
||||
rebuildLocks.Dispose();
|
||||
this.CancelAllParentBuilding();
|
||||
Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
|
||||
});
|
||||
this.cancellationToken = null;
|
||||
UiThread.RunOnIdle(() =>
|
||||
{
|
||||
rebuildLocks.Dispose();
|
||||
this.CancelAllParentBuilding();
|
||||
Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
|
||||
});
|
||||
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
}
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
}
|
||||
|
||||
public void SubtractAndReplace()
|
||||
{
|
||||
SubtractAndReplace(CancellationToken.None, null);
|
||||
}
|
||||
public void SubtractAndReplace()
|
||||
{
|
||||
SubtractAndReplace(CancellationToken.None, null);
|
||||
}
|
||||
|
||||
private void SubtractAndReplace(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
|
||||
{
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
private void SubtractAndReplace(CancellationToken cancellationToken, Action<double, string> reporter)
|
||||
{
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
|
||||
var parentOfPaintTargets = SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
|
||||
var parentOfPaintTargets = SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
|
||||
|
||||
if (parentOfPaintTargets.Children.Count() < 2)
|
||||
{
|
||||
if (parentOfPaintTargets.Children.Count() == 1)
|
||||
{
|
||||
this.Children.Add(SourceContainer.Clone());
|
||||
SourceContainer.Visible = false;
|
||||
}
|
||||
if (parentOfPaintTargets.Children.Count() < 2)
|
||||
{
|
||||
if (parentOfPaintTargets.Children.Count() == 1)
|
||||
{
|
||||
this.Children.Add(SourceContainer.Clone());
|
||||
SourceContainer.Visible = false;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SubtractObject3D_2.CleanUpSelectedChildrenIDs(this);
|
||||
SubtractObject3D_2.CleanUpSelectedChildrenIDs(this);
|
||||
|
||||
var paintObjects = parentOfPaintTargets.Children
|
||||
.Where((i) => SelectedChildren
|
||||
.Contains(i.ID))
|
||||
.SelectMany(c => c.VisibleMeshes())
|
||||
.ToList();
|
||||
var paintObjects = parentOfPaintTargets.Children
|
||||
.Where((i) => SelectedChildren
|
||||
.Contains(i.ID))
|
||||
.SelectMany(c => c.VisibleMeshes())
|
||||
.ToList();
|
||||
|
||||
var keepItems = parentOfPaintTargets.Children
|
||||
.Where((i) => !SelectedChildren
|
||||
.Contains(i.ID));
|
||||
var keepItems = parentOfPaintTargets.Children
|
||||
.Where((i) => !SelectedChildren
|
||||
.Contains(i.ID));
|
||||
|
||||
var keepVisibleItems = keepItems.SelectMany(c => c.VisibleMeshes()).ToList();
|
||||
var keepVisibleItems = keepItems.SelectMany(c => c.VisibleMeshes()).ToList();
|
||||
|
||||
if (paintObjects.Any()
|
||||
&& keepVisibleItems.Any())
|
||||
{
|
||||
var totalOperations = paintObjects.Count * keepVisibleItems.Count;
|
||||
double amountPerOperation = 1.0 / totalOperations;
|
||||
double ratioCompleted = 0;
|
||||
if (paintObjects.Any()
|
||||
&& keepVisibleItems.Any())
|
||||
{
|
||||
var totalOperations = paintObjects.Count * keepVisibleItems.Count;
|
||||
double amountPerOperation = 1.0 / totalOperations;
|
||||
double ratioCompleted = 0;
|
||||
|
||||
var progressStatus = new ProgressStatus
|
||||
{
|
||||
Status = "Do CSG"
|
||||
};
|
||||
foreach (var keep in keepVisibleItems)
|
||||
{
|
||||
var keepResultsMesh = keep.Mesh;
|
||||
var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
|
||||
|
||||
foreach (var keep in keepVisibleItems)
|
||||
{
|
||||
var keepResultsMesh = keep.Mesh;
|
||||
var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
|
||||
foreach (var paint in paintObjects)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var paint in paintObjects)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
return;
|
||||
}
|
||||
Mesh paintMesh = BooleanProcessing.Do(keepResultsMesh,
|
||||
keepWorldMatrix,
|
||||
// paint data
|
||||
paint.Mesh,
|
||||
paint.WorldMatrix(SourceContainer),
|
||||
// operation type
|
||||
CsgModes.Intersect,
|
||||
Processing,
|
||||
InputResolution,
|
||||
OutputResolution,
|
||||
// reporting data
|
||||
reporter,
|
||||
amountPerOperation,
|
||||
ratioCompleted,
|
||||
cancellationToken);
|
||||
|
||||
Mesh paintMesh = BooleanProcessing.Do(keepResultsMesh,
|
||||
keepWorldMatrix,
|
||||
// paint data
|
||||
paint.Mesh,
|
||||
paint.WorldMatrix(SourceContainer),
|
||||
// operation type
|
||||
CsgModes.Intersect,
|
||||
Processing,
|
||||
InputResolution,
|
||||
OutputResolution,
|
||||
// reporting data
|
||||
reporter,
|
||||
amountPerOperation,
|
||||
ratioCompleted,
|
||||
progressStatus,
|
||||
cancellationToken);
|
||||
keepResultsMesh = BooleanProcessing.Do(keepResultsMesh,
|
||||
keepWorldMatrix,
|
||||
// point data
|
||||
paint.Mesh,
|
||||
paint.WorldMatrix(SourceContainer),
|
||||
// operation type
|
||||
CsgModes.Subtract,
|
||||
Processing,
|
||||
InputResolution,
|
||||
OutputResolution,
|
||||
// reporting data
|
||||
reporter,
|
||||
amountPerOperation,
|
||||
ratioCompleted,
|
||||
cancellationToken);
|
||||
|
||||
keepResultsMesh = BooleanProcessing.Do(keepResultsMesh,
|
||||
keepWorldMatrix,
|
||||
// point data
|
||||
paint.Mesh,
|
||||
paint.WorldMatrix(SourceContainer),
|
||||
// operation type
|
||||
CsgModes.Subtract,
|
||||
Processing,
|
||||
InputResolution,
|
||||
OutputResolution,
|
||||
// reporting data
|
||||
reporter,
|
||||
amountPerOperation,
|
||||
ratioCompleted,
|
||||
progressStatus,
|
||||
cancellationToken);
|
||||
// after the first time we get a result the results mesh is in the right coordinate space
|
||||
keepWorldMatrix = Matrix4X4.Identity;
|
||||
|
||||
// after the first time we get a result the results mesh is in the right coordinate space
|
||||
keepWorldMatrix = Matrix4X4.Identity;
|
||||
// store our intersection (paint) results mesh
|
||||
var paintResultsItem = new Object3D()
|
||||
{
|
||||
Mesh = paintMesh,
|
||||
Visible = false,
|
||||
OwnerID = paint.ID
|
||||
};
|
||||
// copy all the properties but the matrix
|
||||
paintResultsItem.CopyWorldProperties(paint, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
|
||||
// and add it to this
|
||||
this.Children.Add(paintResultsItem);
|
||||
|
||||
// store our intersection (paint) results mesh
|
||||
var paintResultsItem = new Object3D()
|
||||
{
|
||||
Mesh = paintMesh,
|
||||
Visible = false,
|
||||
OwnerID = paint.ID
|
||||
};
|
||||
// copy all the properties but the matrix
|
||||
paintResultsItem.CopyWorldProperties(paint, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
|
||||
// and add it to this
|
||||
this.Children.Add(paintResultsItem);
|
||||
// report our progress
|
||||
ratioCompleted += amountPerOperation;
|
||||
reporter?.Invoke(ratioCompleted, "Do CSG".Localize());
|
||||
}
|
||||
|
||||
// report our progress
|
||||
ratioCompleted += amountPerOperation;
|
||||
progressStatus.Progress0To1 = ratioCompleted;
|
||||
reporter?.Report(progressStatus);
|
||||
}
|
||||
// store our results mesh
|
||||
var keepResultsItem = new Object3D()
|
||||
{
|
||||
Mesh = keepResultsMesh,
|
||||
Visible = false,
|
||||
OwnerID = keep.ID
|
||||
};
|
||||
// copy all the properties but the matrix
|
||||
keepResultsItem.CopyWorldProperties(keep, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
|
||||
// and add it to this
|
||||
this.Children.Add(keepResultsItem);
|
||||
}
|
||||
|
||||
// store our results mesh
|
||||
var keepResultsItem = new Object3D()
|
||||
{
|
||||
Mesh = keepResultsMesh,
|
||||
Visible = false,
|
||||
OwnerID = keep.ID
|
||||
};
|
||||
// copy all the properties but the matrix
|
||||
keepResultsItem.CopyWorldProperties(keep, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
|
||||
// and add it to this
|
||||
this.Children.Add(keepResultsItem);
|
||||
}
|
||||
foreach (var child in Children)
|
||||
{
|
||||
child.Visible = true;
|
||||
}
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
child.Visible = true;
|
||||
}
|
||||
SourceContainer.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
SourceContainer.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateControls(PublicPropertyChange change)
|
||||
{
|
||||
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid);
|
||||
}
|
||||
}
|
||||
public void UpdateControls(PublicPropertyChange change)
|
||||
{
|
||||
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons);
|
||||
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue