Making subtract select logical names from children rather than visible meshes
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4 changed files with 70 additions and 48 deletions
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@ -155,7 +155,8 @@ namespace MatterHackers.MatterControl.DesignTools
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list.Add(new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(scaledLetterPrinter, this.Height),
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Matrix = Matrix4X4.CreateTranslation(offest, 0, 0)
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Matrix = Matrix4X4.CreateTranslation(offest, 0, 0),
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Name = letter.ToString()
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});
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offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
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