Fixed a bug with arc not completing
Value printing is better in interaction volume Store the intersection on mouse move Refacotring
This commit is contained in:
parent
6442f6485d
commit
36c32574d4
2 changed files with 3 additions and 3 deletions
|
|
@ -41,7 +41,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
{
|
||||
private static readonly int HorizontalLineLength = 30;
|
||||
private View3DWidget view3DWidget;
|
||||
ValueDisplayInfo zValueDisplayInfo = new ValueDisplayInfo();
|
||||
ValueDisplayInfo heightValueDisplayInfo = new ValueDisplayInfo();
|
||||
|
||||
public HeightValueDisplay(View3DWidget view3DWidget)
|
||||
{
|
||||
|
|
@ -89,7 +89,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
screenPosition = testScreenPosition + new Vector2(HorizontalLineLength, 0);
|
||||
}
|
||||
}
|
||||
zValueDisplayInfo.DisplaySizeInfo(drawEvent.graphics2D, midLinePos, selectedBounds.minXYZ.z);
|
||||
heightValueDisplayInfo.DisplaySizeInfo(drawEvent.graphics2D, midLinePos, selectedBounds.minXYZ.z);
|
||||
|
||||
|
||||
OriginRelativeParent = screenPosition;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue