Move SerialPortCommunication to MatterControl.Printing project
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/*
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Copyright (c) 2014, Kevin Pope
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.IO;
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using System.Text;
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namespace MatterHackers.SerialPortCommunication.FrostedSerial
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{
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#if USE_STANDARD_SERIAL
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public class CSharpSerialPortWrapper : IFrostedSerialPort
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{
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private System.IO.Ports.SerialPort port;
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internal CSharpSerialPortWrapper(string serialPortName)
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{
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if (FrostedSerialPortFactory.GetAppropriateFactory("RepRap").IsWindows)
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{
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try
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{
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SerialPortFixer.Execute(serialPortName);
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}
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catch (Exception)
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{
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}
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}
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port = new System.IO.Ports.SerialPort(serialPortName);
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}
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public int ReadTimeout
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{
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get { return port.ReadTimeout; }
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set { port.ReadTimeout = value; }
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}
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public string ReadExisting()
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{
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return port.ReadExisting();
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}
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public int BytesToRead
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{
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get
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{
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return port.BytesToRead;
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}
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}
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public void Dispose()
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{
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port.Dispose();
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}
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public bool IsOpen
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{
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get { return port.IsOpen; }
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}
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public void Open()
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{
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port.Open();
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}
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public void Close()
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{
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try
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{
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port.Close();
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}
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catch (Exception)
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{
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}
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}
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public int WriteTimeout
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{
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get
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{
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return port.WriteTimeout;
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}
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set
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{
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port.WriteTimeout = value;
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}
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}
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public int BaudRate
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{
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get
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{
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return port.BaudRate;
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}
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set
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{
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port.BaudRate = value;
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}
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}
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public bool RtsEnable
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{
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get
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{
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return port.RtsEnable;
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}
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set
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{
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port.RtsEnable = value;
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}
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}
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public bool DtrEnable
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{
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get
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{
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return port.DtrEnable;
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}
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set
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{
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port.DtrEnable = value;
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}
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}
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public void Write(string str)
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{
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port.Write(str);
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}
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public void Write(byte[] buffer, int offset, int count)
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{
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port.Write(buffer, offset, count);
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}
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public int Read(byte[] buffer, int offset, int count)
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{
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return port.Read(buffer, offset, count);
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}
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}
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#endif
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}
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