Unify Vector2 3 and 4 to have upper case field members

This commit is contained in:
Lars Brubaker 2017-10-31 12:51:16 -07:00
parent 2de8368f6e
commit 359784877f
63 changed files with 351 additions and 351 deletions

View file

@ -62,7 +62,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
case HitQuadrant.LB:
{
Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.x, selectedBounds.minXYZ.y, 0);
Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.minXYZ.Y, 0);
double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
@ -75,7 +75,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
case HitQuadrant.LT:
{
Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.x, selectedBounds.maxXYZ.y, 0);
Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.maxXYZ.Y, 0);
double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
@ -88,7 +88,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
case HitQuadrant.RB:
{
Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.x, selectedBounds.minXYZ.y, 0);
Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.minXYZ.Y, 0);
double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
@ -101,7 +101,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
case HitQuadrant.RT:
{
Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.x, selectedBounds.maxXYZ.y, 0);
Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.maxXYZ.Y, 0);
double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));