Unify Vector2 3 and 4 to have upper case field members
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2de8368f6e
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63 changed files with 351 additions and 351 deletions
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@ -120,7 +120,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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AxisAlignedBoundingBox originalSelectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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var moveAmount = newZPosition - originalSelectedBounds.minXYZ.z;
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var moveAmount = newZPosition - originalSelectedBounds.minXYZ.Z;
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if (moveAmount != 0)
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{
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@ -177,9 +177,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public Vector3 GetTopPosition(IObject3D selectedItem)
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{
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AxisAlignedBoundingBox originalSelectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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if (originalSelectedBounds.minXYZ.x != double.PositiveInfinity)
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if (originalSelectedBounds.minXYZ.X != double.PositiveInfinity)
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{
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return new Vector3(originalSelectedBounds.Center.x, originalSelectedBounds.Center.y, originalSelectedBounds.maxXYZ.z);
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return new Vector3(originalSelectedBounds.Center.X, originalSelectedBounds.Center.Y, originalSelectedBounds.maxXYZ.Z);
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}
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return Vector3.Zero;
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@ -227,9 +227,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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var selectedItem = InteractionContext.Scene.SelectedItem;
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var delta = info.HitPosition.z - initialHitPosition.z;
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var delta = info.HitPosition.Z - initialHitPosition.Z;
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double newZPosition = mouseDownSelectedBounds.minXYZ.z + delta;
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double newZPosition = mouseDownSelectedBounds.minXYZ.Z + delta;
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if (InteractionContext.SnapGridDistance > 0)
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{
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@ -241,7 +241,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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}
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AxisAlignedBoundingBox originalSelectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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var moveAmount = newZPosition - originalSelectedBounds.minXYZ.z;
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var moveAmount = newZPosition - originalSelectedBounds.minXYZ.Z;
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if (moveAmount != 0)
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{
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@ -265,11 +265,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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Vector3 topPosition = GetTopPosition(selectedItem);
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Vector3 bottomPosition = new Vector3(topPosition.x, topPosition.y, selectedBounds.minXYZ.z);
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Vector3 bottomPosition = new Vector3(topPosition.X, topPosition.Y, selectedBounds.minXYZ.Z);
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double distBetweenPixelsWorldSpace = InteractionContext.World.GetWorldUnitsPerScreenPixelAtPosition(topPosition);
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Vector3 boxCenter = topPosition;
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boxCenter.z += (10 + upArrowSize / 2) * distBetweenPixelsWorldSpace;
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boxCenter.Z += (10 + upArrowSize / 2) * distBetweenPixelsWorldSpace;
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Matrix4X4 centerMatrix = Matrix4X4.CreateTranslation(boxCenter);
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centerMatrix = Matrix4X4.CreateScale(distBetweenPixelsWorldSpace) * centerMatrix;
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@ -278,12 +278,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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lines.Clear();
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// left lines
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// the lines on the bed
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var bedPosition = new Vector3(topPosition.x, topPosition.y, 0);
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var bedPosition = new Vector3(topPosition.X, topPosition.Y, 0);
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lines.Add(InteractionContext.World.GetScreenPosition(bedPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
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lines.Add(new Vector2(lines[0].x + lineLength, lines[0].y));
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lines.Add(new Vector2(lines[0].X + lineLength, lines[0].Y));
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lines.Add(InteractionContext.World.GetScreenPosition(bottomPosition + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0)));
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lines.Add(new Vector2(lines[2].x + lineLength, lines[2].y));
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lines.Add(new Vector2(lines[2].X + lineLength, lines[2].Y));
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}
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private void InteractionLayer_AfterDraw(object sender, DrawEventArgs drawEvent)
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@ -307,8 +307,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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zHeightDisplayInfo.Value = selectedBounds.minXYZ.z;
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zHeightDisplayInfo.OriginRelativeParent = lines[1] + new Vector2(10, - zHeightDisplayInfo.LocalBounds.Center.y);
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zHeightDisplayInfo.Value = selectedBounds.minXYZ.Z;
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zHeightDisplayInfo.OriginRelativeParent = lines[1] + new Vector2(10, - zHeightDisplayInfo.LocalBounds.Center.Y);
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}
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}
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}
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@ -62,7 +62,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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Vector3 boundsCenter = selectedBounds.Center;
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TotalTransform = Matrix4X4.CreateTranslation(new Vector3(boundsCenter.x, boundsCenter.y, 0.1));
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TotalTransform = Matrix4X4.CreateTranslation(new Vector3(boundsCenter.X, boundsCenter.Y, 0.1));
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}
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Mesh GetNormalShadowMesh()
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@ -62,7 +62,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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case HitQuadrant.LB:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.x, selectedBounds.minXYZ.y, 0);
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.minXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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@ -75,7 +75,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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case HitQuadrant.LT:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.x, selectedBounds.maxXYZ.y, 0);
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Vector3 cornerPoint = new Vector3(selectedBounds.minXYZ.X, selectedBounds.maxXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint - new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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@ -88,7 +88,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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case HitQuadrant.RB:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.x, selectedBounds.minXYZ.y, 0);
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.minXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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@ -101,7 +101,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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case HitQuadrant.RT:
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{
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.x, selectedBounds.maxXYZ.y, 0);
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Vector3 cornerPoint = new Vector3(selectedBounds.maxXYZ.X, selectedBounds.maxXYZ.Y, 0);
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double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(cornerPoint);
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lines[0] = world.GetScreenPosition(cornerPoint + new Vector3(distToStart * distBetweenPixelsWorldSpace, 0, 0));
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