Unify Vector2 3 and 4 to have upper case field members
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parent
2de8368f6e
commit
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63 changed files with 351 additions and 351 deletions
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@ -305,9 +305,9 @@ namespace MatterHackers.GCodeVisualizer
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}
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Vector3 attemptedDestination = lastPrinterPosition;
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GetFirstNumberAfter("X", lineToParse, ref attemptedDestination.x);
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GetFirstNumberAfter("Y", lineToParse, ref attemptedDestination.y);
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GetFirstNumberAfter("Z", lineToParse, ref attemptedDestination.z);
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GetFirstNumberAfter("X", lineToParse, ref attemptedDestination.X);
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GetFirstNumberAfter("Y", lineToParse, ref attemptedDestination.Y);
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GetFirstNumberAfter("Z", lineToParse, ref attemptedDestination.Z);
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double ePosition = lastEPosition;
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GetFirstNumberAfter("E", lineToParse, ref ePosition);
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@ -625,7 +625,7 @@ namespace MatterHackers.GCodeVisualizer
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indexOfChangeInZ.Add(GCodeCommandQueue.Count);
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}
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}
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parsingLastZ = processingMachineState.Position.z;
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parsingLastZ = processingMachineState.Position.Z;
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break;
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case "10": // firmware retract
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@ -701,13 +701,13 @@ namespace MatterHackers.GCodeVisualizer
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(int index, ParallelLoopState loop, Vector2 subtotal) =>
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{
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PrinterMachineInstruction state = GCodeCommandQueue[index];
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subtotal += new Vector2(state.Position.x, state.Position.y);
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subtotal += new Vector2(state.Position.X, state.Position.Y);
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return subtotal;
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},
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(x) =>
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(Action<Vector2>)((x) =>
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{
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total += new Vector2(x.x, x.y);
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}
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total += new Vector2(x.X, (double)x.Y);
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})
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);
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#endif
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@ -733,10 +733,10 @@ namespace MatterHackers.GCodeVisualizer
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(int index, ParallelLoopState loop, RectangleDouble subtotal) =>
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{
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PrinterMachineInstruction state = GCodeCommandQueue[index];
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subtotal.Left = Math.Min(state.Position.x, subtotal.Left);
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subtotal.Right = Math.Max(state.Position.x, subtotal.Right);
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subtotal.Bottom = Math.Min(state.Position.y, subtotal.Bottom);
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subtotal.Top = Math.Max(state.Position.y, subtotal.Top);
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subtotal.Left = Math.Min(state.Position.X, subtotal.Left);
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subtotal.Right = Math.Max(state.Position.X, subtotal.Right);
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subtotal.Bottom = Math.Min(state.Position.Y, subtotal.Bottom);
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subtotal.Top = Math.Max(state.Position.Y, subtotal.Top);
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return subtotal;
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},
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