Remove non-required references to OpenGlGui

This commit is contained in:
Kevin Pope 2014-07-04 09:12:50 -07:00
parent fb2d34a1bb
commit 352c009202
8 changed files with 0 additions and 8 deletions

View file

@ -37,7 +37,6 @@ using System.Text.RegularExpressions;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -6,7 +6,6 @@ using System.Text;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -6,7 +6,6 @@ using System.Text;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -8,7 +8,6 @@ using System.Diagnostics;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -8,7 +8,6 @@ using System.Diagnostics;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -8,7 +8,6 @@ using System.Diagnostics;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -8,7 +8,6 @@ using System.Diagnostics;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;

View file

@ -8,7 +8,6 @@ using System.Diagnostics;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Agg.OpenGlGui;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;