Fixing issue with union on back to back faces
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a8ce34c729
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3 changed files with 69 additions and 4 deletions
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@ -142,7 +142,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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}
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else
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{
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resultsMesh = Object3D.CombineParticipanets(SourceContainer, participants, cancellationToken, reporter);
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resultsMesh = Object3D.CombineParticipants(SourceContainer, participants, cancellationToken, reporter);
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}
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var resultsItem = new Object3D()
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@ -152,7 +152,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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if (holes != null)
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{
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var holesMesh = CombineParticipanets(SourceContainer, holes, cancellationToken, null);
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var holesMesh = CombineParticipants(SourceContainer, holes, cancellationToken, null);
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if (holesMesh != null)
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{
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var holesItem = new Object3D()
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