Increase wait time for M109 M190 and if multiple sends
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0a961c0fdd
commit
2d377cfd55
1 changed files with 18 additions and 3 deletions
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@ -2325,13 +2325,22 @@ You will then need to logout and log back in to the computer for the changes to
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private int ExpectedWaitSeconds(string lastInstruction)
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{
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if (lastInstruction.Contains("G0 ") || lastInstruction.Contains("G1 "))
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var timeMultiple = noOkResendCount + 1;
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if (lastInstruction.StartsWith("G0 ")
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|| lastInstruction.Contains("G1 "))
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{
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// for moves we wait only as much as 2 seconds
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return 2;
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return 2 * timeMultiple;
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}
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else if(lastInstruction.StartsWith("M109 ")
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|| lastInstruction.StartsWith("M190 "))
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{
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// heat and wait will allow a long wait time for ok
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return 60;
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}
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return 10;
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// any other move we allow up to 10 seconds for response
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return 10 * timeMultiple;
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}
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private void TryWriteNextLineFromGCodeFile()
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@ -2360,6 +2369,7 @@ You will then need to logout and log back in to the computer for the changes to
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// The theory is that we may have received a transmission error (like 'OP' rather than 'OK')
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// and in that event we don't want the print to just stop and wait forever.
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currentLineIndexToSend = Math.Max(0, currentLineIndexToSend--); // we are going to resend the last command
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noOkResendCount++;
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}
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else
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{
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@ -2369,6 +2379,10 @@ You will then need to logout and log back in to the computer for the changes to
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}
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}
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}
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else
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{
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noOkResendCount = 0;
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}
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lock (locker)
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{
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@ -2741,6 +2755,7 @@ You will then need to logout and log back in to the computer for the changes to
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internal int currentReadThreadIndex = 0;
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private Vector3 _homingPosition = Vector3.NegativeInfinity;
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private int noOkResendCount;
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public class ReadThread
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{
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