Testing drawing ray trace vertex data from TriangleShape
This commit is contained in:
parent
c0831f27db
commit
2d0ce4bccf
3 changed files with 25 additions and 3 deletions
|
|
@ -329,11 +329,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
switch (e.TransformMode)
|
||||
{
|
||||
case ViewControls3DButtons.Translate:
|
||||
gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Move;
|
||||
if(gcodeViewWidget != null) gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Move;
|
||||
meshViewerWidget.TrackballTumbleWidget.TransformState = TrackBallController.MouseDownType.Translation;
|
||||
break;
|
||||
case ViewControls3DButtons.Scale:
|
||||
gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Scale;
|
||||
if (gcodeViewWidget != null) gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Scale;
|
||||
meshViewerWidget.TrackballTumbleWidget.TransformState = TrackBallController.MouseDownType.Scale;
|
||||
break;
|
||||
case ViewControls3DButtons.Rotate:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue