Testing drawing ray trace vertex data from TriangleShape

This commit is contained in:
larsbrubaker 2017-05-29 16:56:56 -07:00
parent c0831f27db
commit 2d0ce4bccf
3 changed files with 25 additions and 3 deletions

View file

@ -329,11 +329,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
switch (e.TransformMode)
{
case ViewControls3DButtons.Translate:
gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Move;
if(gcodeViewWidget != null) gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Move;
meshViewerWidget.TrackballTumbleWidget.TransformState = TrackBallController.MouseDownType.Translation;
break;
case ViewControls3DButtons.Scale:
gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Scale;
if (gcodeViewWidget != null) gcodeViewWidget.TransformState = ViewGcodeWidget.ETransformState.Scale;
meshViewerWidget.TrackballTumbleWidget.TransformState = TrackBallController.MouseDownType.Scale;
break;
case ViewControls3DButtons.Rotate: