From 466e614ff70c2352b289711e490073b1bad45ea0 Mon Sep 17 00:00:00 2001 From: John Lewin Date: Thu, 24 May 2018 19:40:23 -0700 Subject: [PATCH] Fix typo --- DesignTools/Operations/CurveObject3D.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/DesignTools/Operations/CurveObject3D.cs b/DesignTools/Operations/CurveObject3D.cs index 4a45ae216..92d5fe416 100644 --- a/DesignTools/Operations/CurveObject3D.cs +++ b/DesignTools/Operations/CurveObject3D.cs @@ -113,9 +113,9 @@ namespace MatterHackers.MatterControl.DesignTools { var maxXLength = aabb.XSize / AngleDegrees; // chop any segment that is too short in x - for (int i = cuvedMesh.MeshEdges.Count - 1; i >= 0; i--) + for (int i = curvedMesh.MeshEdges.Count - 1; i >= 0; i--) { - var edgeToSplit = cuvedMesh.MeshEdges[i]; + var edgeToSplit = curvedMesh.MeshEdges[i]; var start = edgeToSplit.VertexOnEnd[0].Position; var end = edgeToSplit.VertexOnEnd[1].Position; var edgeXLength = Math.Abs(end.X - start.X); @@ -126,7 +126,7 @@ namespace MatterHackers.MatterControl.DesignTools { IVertex newVertex; MeshEdge newMeshEdge; - cuvedMesh.SplitMeshEdge(edgeToSplit, out newVertex, out newMeshEdge); + curvedMesh.SplitMeshEdge(edgeToSplit, out newVertex, out newMeshEdge); var otherIndex = newMeshEdge.GetVertexEndIndex(newVertex); var ratio = (numberOfDivides - j) / (double)numberOfDivides; newVertex.Position = start + (end - start) * ratio; @@ -139,15 +139,15 @@ namespace MatterHackers.MatterControl.DesignTools }*/ var originalMatrix = object3Ds.Original.WorldMatrix(this); - var cuvedMesh = object3Ds.Curved.Mesh; + var curvedMesh = object3Ds.Curved.Mesh; var originalMesh = object3Ds.Original.Mesh; // make sure we are working with a copy - if (cuvedMesh == originalMesh) + if (curvedMesh == originalMesh) { // Make sure the mesh we are going to copy is in a good state to be copied (so we maintain vertex count) originalMesh.CleanAndMergeMesh(CancellationToken.None); - cuvedMesh = Mesh.Copy(originalMesh, CancellationToken.None); - object3Ds.Curved.Mesh = cuvedMesh; + curvedMesh = Mesh.Copy(originalMesh, CancellationToken.None); + object3Ds.Curved.Mesh = curvedMesh; } for (int i = 0; i < originalMesh.Vertices.Count; i++) @@ -169,11 +169,11 @@ namespace MatterHackers.MatterControl.DesignTools rotatePosition.Z = worldPosition.Z; matrix.Invert(); var worldWithBend = rotatePosition + new Vector3(aabb.minXYZ.X, radius + aabb.maxXYZ.Y, 0); - cuvedMesh.Vertices[i].Position = Vector3.Transform(worldWithBend, matrix); + curvedMesh.Vertices[i].Position = Vector3.Transform(worldWithBend, matrix); } - cuvedMesh.MarkAsChanged(); - cuvedMesh.CalculateNormals(); + curvedMesh.MarkAsChanged(); + curvedMesh.CalculateNormals(); } if (!BendCcw)