Printer widget should use printer bed rather than sceneContext
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83712d7e08
commit
2b797fb2f1
2 changed files with 18 additions and 21 deletions
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@ -93,7 +93,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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var opaqueTrackColor = theme.ResolveColor(theme.BedBackgroundColor, theme.SlightShade);
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LayerScrollbar = new SliceLayerSelector(printer, sceneContext, theme)
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LayerScrollbar = new SliceLayerSelector(printer, theme)
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{
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VAnchor = VAnchor.Stretch,
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HAnchor = HAnchor.Right | HAnchor.Fit,
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@ -43,16 +43,15 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private InlineEditControl currentLayerInfo;
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private LayerScrollbar layerScrollbar;
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private ISceneContext sceneContext;
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private SolidSlider layerSlider;
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private double layerInfoHalfHeight;
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private PrinterConfig printer;
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public SliceLayerSelector(PrinterConfig printer, ISceneContext sceneContext, ThemeConfig theme)
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public SliceLayerSelector(PrinterConfig printer, ThemeConfig theme)
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{
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this.sceneContext = sceneContext;
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this.AddChild(layerScrollbar = new LayerScrollbar(printer, sceneContext, theme)
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this.printer = printer;
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this.AddChild(layerScrollbar = new LayerScrollbar(printer, theme)
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{
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VAnchor = VAnchor.Stretch,
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HAnchor = HAnchor.Right
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@ -99,7 +98,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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// Set initial position
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currentLayerInfo.Position = new Vector2(0, (double)(layerSlider.Position.Y + layerSlider.PositionPixelsFromFirstValue - layerInfoHalfHeight));
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sceneContext.ActiveLayerChanged += SetPositionAndValue;
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printer.Bed.ActiveLayerChanged += SetPositionAndValue;
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layerScrollbar.MouseEnter += SetPositionAndValue;
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}
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@ -119,7 +118,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public override void OnClosed(EventArgs e)
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{
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sceneContext.ActiveLayerChanged -= SetPositionAndValue;
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printer.Bed.ActiveLayerChanged -= SetPositionAndValue;
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layerSlider.MouseEnter -= SetPositionAndValue;
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base.OnClosed(e);
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@ -129,7 +128,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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UiThread.RunOnIdle(() =>
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{
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currentLayerInfo.Value = sceneContext.ActiveLayerIndex + 1;
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currentLayerInfo.Value = printer.Bed.ActiveLayerIndex + 1;
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currentLayerInfo.Visible = true;
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});
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}
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@ -137,16 +136,14 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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private class LayerScrollbar : FlowLayoutWidget
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{
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internal SolidSlider layerSlider;
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private PrinterConfig printer;
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private TextWidget layerCountText;
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private TextWidget layerStartText;
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private ISceneContext sceneContext;
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public LayerScrollbar(PrinterConfig printer, ISceneContext sceneContext, ThemeConfig theme)
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public LayerScrollbar(PrinterConfig printer, ThemeConfig theme)
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: base(FlowDirection.TopToBottom)
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{
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this.sceneContext = sceneContext;
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this.printer = printer;
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layerCountText = new TextWidget("", pointSize: 9, textColor: theme.TextColor)
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{
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MinimumSize = new Vector2(20, 20),
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@ -161,14 +158,14 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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VAnchor = VAnchor.Stretch,
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Margin = new BorderDouble(0, 5),
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Minimum = 0,
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Maximum = sceneContext.LoadedGCode?.LayerCount ?? 1,
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Value = sceneContext.ActiveLayerIndex
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Maximum = printer.Bed.LoadedGCode?.LayerCount ?? 1,
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Value = printer.Bed.ActiveLayerIndex
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};
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layerSlider.ValueChanged += (s, e) =>
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{
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if (printer?.Bed?.RenderInfo != null)
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{
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sceneContext.ActiveLayerIndex = (int)(layerSlider.Value + .5);
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printer.Bed.ActiveLayerIndex = (int)(layerSlider.Value + .5);
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}
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// show the layer info next to the slider
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@ -183,7 +180,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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};
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this.AddChild(layerStartText);
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sceneContext.ActiveLayerChanged += ActiveLayer_Changed;
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printer.Bed.ActiveLayerChanged += ActiveLayer_Changed;
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}
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public double Maximum
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@ -217,15 +214,15 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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base.OnClosed(e);
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sceneContext.ActiveLayerChanged -= ActiveLayer_Changed;
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printer.Bed.ActiveLayerChanged -= ActiveLayer_Changed;
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}
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private void ActiveLayer_Changed(object sender, EventArgs e)
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{
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if (layerSlider != null
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&& sceneContext.ActiveLayerIndex != (int)(layerSlider.Value + .5))
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&& printer.Bed.ActiveLayerIndex != (int)(layerSlider.Value + .5))
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{
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layerSlider.Value = sceneContext.ActiveLayerIndex;
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layerSlider.Value = printer.Bed.ActiveLayerIndex;
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}
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}
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}
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