Getting Rebuild working for Object3D
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9 changed files with 28 additions and 9 deletions
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@ -52,6 +52,7 @@ namespace MatterHackers.MatterControl.DesignTools
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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Rebuilding = true;
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ResetMeshWrappers();
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var meshWrapper = this.Descendants()
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@ -122,6 +123,7 @@ namespace MatterHackers.MatterControl.DesignTools
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}
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}
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Rebuilding = false;
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// Let the base know it needs to rebuild
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base.Rebuild(undoBuffer);
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}
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