Now we can edit material colors
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53e96f7d79
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11 changed files with 47 additions and 30 deletions
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@ -801,7 +801,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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else if (sceneContext.ViewState.RenderType == RenderTypes.Materials)
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{
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// check if we should be rendering materials (this overrides the other colors)
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drawColor = MaterialRendering.Color(item.WorldMaterialIndex());
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drawColor = MaterialRendering.Color(sceneContext.Printer, item.WorldMaterialIndex());
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}
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if (sceneContext.Printer is PrinterConfig printer)
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@ -983,7 +983,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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var matrix = Matrix4X4.CreateTranslation(emulator.CurrentPosition + new Vector3(.5, .5, 5));
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GLHelper.Render(emulatorNozzleMesh,
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MaterialRendering.Color(emulator.ExtruderIndex),
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MaterialRendering.Color(sceneContext.Printer, emulator.ExtruderIndex),
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matrix,
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RenderTypes.Shaded,
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matrix * World.ModelviewMatrix);
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