Simplify, remove unused and non-functional components

This commit is contained in:
John Lewin 2017-10-30 08:17:54 -07:00
parent b1189160d4
commit 23c4f14b14
3 changed files with 7 additions and 26 deletions

View file

@ -40,16 +40,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private EventHandler unregisterEvents;
private BedConfig sceneContext;
private TextWidget gcodeProcessingStateInfoText;
private PrinterConfig printer;
private ViewControls3D viewControls3D;
private ThemeConfig theme;
public ViewGcodeBasic(PrinterConfig printer, BedConfig sceneContext, ViewControls3D viewControls3D, ThemeConfig theme)
public ViewGcodeBasic(PrinterConfig printer, BedConfig sceneContext, ThemeConfig theme)
{
this.printer = printer;
this.sceneContext = sceneContext;
this.viewControls3D = viewControls3D;
this.theme = theme;
CreateAndAddChildren(printer);
@ -76,13 +71,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
this.CloseAllChildren();
this.AddChild(gcodeProcessingStateInfoText = new TextWidget("")
{
HAnchor = HAnchor.Center,
VAnchor = VAnchor.Center,
AutoExpandBoundsToText = true
});
if (sceneContext.LoadedGCode?.LineCount > 0)
{
var gcodeResultsPanel = new FlowLayoutWidget(FlowDirection.TopToBottom)
@ -118,17 +106,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
}
internal void LoadProgress_Changed(double progress0To1, string processingState)
{
SetProcessingMessage(string.Format("{0} {1:0}%...", "Loading G-Code".Localize(), progress0To1 * 100));
}
private void SetProcessingMessage(string message)
{
gcodeProcessingStateInfoText.BackgroundColor = (message == "") ? RGBA_Bytes.Transparent : RGBA_Bytes.White;
gcodeProcessingStateInfoText.Text = message;
}
public override void OnClosed(ClosedEventArgs e)
{
unregisterEvents?.Invoke(this, null);