Make the bed image stay when the bed is not rotating.
Make the print history not crash when rebuilding from separate thread.
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parent
44ea3fa1ae
commit
239ecbd36d
4 changed files with 12 additions and 7 deletions
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@ -52,7 +52,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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protected static readonly int DefaultScrollBarWidth = 120;
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protected bool autoRotateEnabled = false;
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protected bool autoRotating = false;
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protected bool allowAutoRotate = false;
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public MeshViewerWidget meshViewerWidget;
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event EventHandler unregisterEvents;
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@ -90,7 +91,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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// this is to add an image to the bed
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string imagePathAndFile = Path.Combine(ApplicationDataStorage.Instance.ApplicationStaticDataPath, "OEMSettings", "bedimage.png");
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if (autoRotateEnabled && File.Exists(imagePathAndFile))
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if (allowAutoRotate && File.Exists(imagePathAndFile))
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{
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ImageBuffer wattermarkImage = new ImageBuffer();
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ImageIO.LoadImageData(imagePathAndFile, wattermarkImage);
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@ -180,7 +180,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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MeshSelectInfo meshSelectInfo;
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public override void OnMouseDown(MouseEventArgs mouseEvent)
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{
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autoRotateEnabled = false;
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autoRotating = false;
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base.OnMouseDown(mouseEvent);
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if (meshViewerWidget.TrackballTumbleWidget.UnderMouseState == Agg.UI.UnderMouseState.FirstUnderMouse)
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{
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@ -273,7 +273,8 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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public View3DWidget(PrintItemWrapper printItemWrapper, Vector3 viewerVolume, Vector2 bedCenter, MeshViewerWidget.BedShape bedShape, WindowType windowType, AutoRotate autoRotate, bool openInEditMode = false)
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{
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this.windowType = windowType;
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autoRotateEnabled = (autoRotate == AutoRotate.Enabled);
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allowAutoRotate = (autoRotate == AutoRotate.Enabled);
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autoRotating = allowAutoRotate;
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MeshGroupExtraData = new List<PlatingMeshGroupData>();
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MeshGroupExtraData.Add(new PlatingMeshGroupData());
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@ -594,7 +595,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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Stopwatch timeSinceLastSpin = new Stopwatch();
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void AutoSpin(object state)
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{
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if (!WidgetHasBeenClosed && autoRotateEnabled)
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if (!WidgetHasBeenClosed && autoRotating)
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{
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// add it back in to keep it running.
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UiThread.RunOnIdle(AutoSpin);
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@ -127,10 +127,10 @@ namespace MatterHackers.MatterControl.PrintHistory
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void ReloadData(object sender, EventArgs e)
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{
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using (TimedLock.Lock(this, "ReloadData PrintHistory"))
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UiThread.RunOnIdle((state) =>
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{
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LoadHistoryItems(Count);
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}
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});
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}
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event EventHandler unregisterEvents;
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@ -2846,3 +2846,6 @@ Translated:Save to EEProm
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English:{0} is not available
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Translated:{0} is not available
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English:Invalid printer response
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Translated:Invalid printer response
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