Subtract and replace can handle multiple keep objects
Also fixes it being applied to an existing subtract and replace
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1 changed files with 1 additions and 1 deletions
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@ -137,7 +137,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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}
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}
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else // union into the current paint
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else // union into the current paint
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{
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{
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paintMesh = BooleanProcessing.Do(keep.obj3D.Mesh, keep.matrix,
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paintMesh = BooleanProcessing.Do(paintMesh, keep.matrix,
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intersect, Matrix4X4.Identity, 0, reporter, amountPerOperation, percentCompleted, progressStatus, cancellationToken);
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intersect, Matrix4X4.Identity, 0, reporter, amountPerOperation, percentCompleted, progressStatus, cancellationToken);
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}
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}
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